Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Switch version of Wonder Boy outsells all other platforms combined 2
by Chris Kerr [09.11.17]
Wonder Boy: The Dragon's Trap developer Lizardcube has revealed the Switch version of the game has outsold all†other versions combined.†
Console/PC, Business/Marketing

Destiny 2 pulls in 1.2M concurrent online players  
by Chris Kerr [09.11.17]
Bungie's sci-fi sequel Destiny 2 pulled in 1.2 million concurrent online players over the weekend, suggesting the online shooter has made a promising start.
Console/PC, Business/Marketing

PewDiePie sparks dev backlash after using racial slur 55
by Chris Kerr [09.11.17]
UPDATED Over the weekend, mega-popular YouTuber PewDiePie dropped a racial slur during a stream PlayerUnknown's Battlegrounds,†leading one prominent game developer to threaten DMCA action.
Business/Marketing

Blog: Breaking down Suzy Cube's camera system - Part 2  
by Gamasutra Community [09.11.17]
This is the second in a three part series of articles breaking down the camera system in my upcoming 3D platformer, Suzy Cube.
Design

Rise of the Nindies? Indie devs discuss porting to the Switch  
by Thomas Faust [09.11.17]
"We've sold more copies of†Wonder Boy†on the Switch than the three other platforms we released it on combined."
Console/PC, Indie, Design, Production, Business/Marketing

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Gamasutra Staff [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra plays Destiny 2  
by Bryant Francis [09.08.17]
The Gamasutra editorial crew takes a look at Destiny 2.
Console/PC, Design, Video

Sonic Mania dev says good Sonic level design is all about slopes  
by Alex Wawro [09.08.17]
"Itís all about the natural interaction with the slopes," says Christian Whitehead. "You have a build-up of tension...then you have the release of the player running up high-speed slopes & loops."
Indie

Conan Exiles' creative director on finishing up phase one of Early Access  
by Bryant Francis [09.08.17]
We caught up with the creative director of Conan Exiles to see how development is going.
Console/PC, Design, Production, Video

Alpha Protocol devs share how cutting features helped refocus development 1
by Alissa McAloon [09.08.17]
From the espionage RPG's infamous minigames to a scrapped parkour mechanic, Obsidian devs explore what went right and wrong when creating Alpha Protocol.
Console/PC, Design

Video: Running a post-apocalyptic indie studio  
by Staff [09.08.17]
At GDC 2017 Robert Zubek and Matthew Viglione tackled the question through the lens of their time running their own indie studio: Project Highrise and 1849 developer SomaSim.
Indie, Production, Business/Marketing, Video, Vault

Don't Miss: Creating ambient audio for L.A. Noire and The Banner Saga 6
by Gamasutra Community [09.08.17]
How does an audio designer sprinkle sounds into a game to enhance player immersion? Michael Theiler with Kpow Audio offers a practical look at the methods he has used when implementing ambient audio.LA
Audio

Get a job: Supergiant Games is hiring a Platforms Engineer  
by Staff [09.08.17]
Supergiant Games is seeking a programmer to help maintain the studioís catalog of released titles across a variety of platforms and port them to new platforms.
Programming, Recruitment

Malaysian commission blocks Steam access over fighting game Fight of Gods 6
by Alissa McAloon [09.08.17]
The Malaysian Communication and Multimedia Commission has blocked access to Steam in the country over a game it says violates its law.
Console/PC

We're streaming Destiny 2 today at 5:20PM EDT  
by Bryant Francis [09.08.17]
We're diving into the sequel to Bungie's sometimes-controversial spacefaring role-playing game.
Console/PC, Design, Video

Gamescom 2017 indie roundup, part 1
by Thomas Faust [09.08.17]
There was grumbling from some quarters about the lack of big AAA game announcements AT Gamescom 2017. But there was more than enough on display from the independent developer community to make the show worthwhile.
Console/PC, Indie, Design, Business/Marketing

Submit your pitch for a great GDC 2018 Community Management talk!  
by Staff [09.08.17]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Chat with the creative director of Conan Exiles today at 3PM EDT  
by Bryant Francis [09.08.17]
We're returning to the Hyborian Age with questions about Early Access games today at 3PM EDT.
Console/PC, Design, Production, Video

VRDC Speaker Q&A: Christina Heller discusses the potential of VR as a healthcare tool  
by Emma Kidwell [09.08.17]
Christina Heller will be discussing how leveraging the medium of VR can provide a unique opportunity for patients who experience physical pain and mental tumult of illnesses.
VR, Design, VRDC

Battlegrounds has surpassed 1M concurrent players on Steam  
by Chris Kerr [09.08.17]
PlayerUnknown's Battlegrounds has become the second game in history to pull in over 1 million concurrent players on Steam.
Console/PC, Business/Marketing