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May 22, 2018
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Pokemon Go dev Niantic wants to build AR maps with data from players  
by Alissa McAloon [05.10.18]
Pokemon Go developer Niantic is looking at taking its augmented reality apps one step further by building in-game 3D AR maps of the world with the help of crowdsourced data.
VR, Smartphone/Tablet

Blog: Looking back on our first year as an indie studio  
by Gamasutra Community [05.10.18]
This post provides a brief history of our indie studio, Missing Fish Games. It highlights the journey of four recent graduates who banded together to continue working while breaking into the industry.
Design, Production, Business/Marketing

Fortnite mobile has earned $50M in under two months 2
by Chris Kerr [05.10.18]
The title had already managed to surpassed $25 million in revenue during its first 30 days, despite being an invite-only title for roughly half of that time.
Smartphone/Tablet, Business/Marketing

Polish studio Acram Digital banned from Steam for review tampering  
by Chris Kerr [05.10.18]
Valve has pulled every single Acram title from its digital marketplace, and claims it will no longer be doing business with the studio.
Console/PC, Business/Marketing

Nintendo shuts down debut mobile app Miitomo  
by Chris Kerr [05.10.18]
Miitomo arrived on digital shelves back in March 2016, and although the app was more of a kooky social experience than a bonafide game, it marked Nintendo's proper debut on the mobile scene.
Smartphone/Tablet, Business/Marketing

Blog: An analysis of building in Fortnite 1
by Gamasutra Community [05.10.18]
In the wake of the meteoric rise of Fortnite, many people ask how it compares to PUBG, the extremely popular predecessor in the battle royale genre. I find out by digging into the building mechanics.

How the QUBE 2 devs built a better massive 3D puzzle labyrinth  
by Jack Yarwood [05.10.18]
Q.U.B.E. 2 creative director Dave Hall opens up about how the team at Toxic Games made it, why they switched from Kismet to Blueprint, and what works when you're making a 3D puzzle game with a story.
Indie, Design, Video

Video: The potential of interactive fiction  
by Staff [05.09.18]
In this GDC 2015 session, Choice of Games' Heather Albano provides some examples ofimportant interactive fiction games released over the last few years.
Indie, Design, Video

Blind Squirrel Games lays off staff due to financial woes  
by Emma Kidwell [05.09.18]
Blind Squirrel Games,known for developing HD remasters of games like Bioshock and Borderlands,has laid off an undisclosed number of its staff today.
Console/PC, Business/Marketing

Tencent partners with UK government's cultural and creative industries  
by Emma Kidwell [05.09.18]
Tencent enters a partnership with the UK government to collaborate with British creative firms on mediums including video games, film, and television.
Smartphone/Tablet, Business/Marketing

Rising revenues in US and Europe drive profits for Bandai Namco  
by Alissa McAloon [05.09.18]
Bandai Namcos financial results show overall increases in sales and profit, thanks in part to rising sales in its video game sector according to the report released by the company.

Sony updates warranty terms following FTC warning  
by Emma Kidwell [05.09.18]
Update: Sony has updated the terms of warranty for all PlayStation systems following a warning issued by the Federal Trade Commission last month.
Console/PC, Production

Get a job: Telltale Games is looking for a Character Modeler  
by Staff [05.09.18]
Telltale Games is searching for a talented Character Modeler with excellent traditional art skills and a deep understanding of the technical requirements for games.
Art, Recruitment

Don't Miss: Boosting complexity (and absurdity) of prison breaks in The Escapists 2  
by Staff [05.09.18]
"Fans really responded well to the humor of the first game. That tone really allowed us to add some more unorthodox escape ideas to the sequel."
Console/PC, Indie, Design

Why the Campo Santo team hung up their indie spurs and joined Valve 1
by Alissa McAloon [05.09.18]
The co-founders of Firewatch dev Campo Santo sat down with Rock Paper Shotgun to dig into the decisions that led the studio to leave indie game development and instead join up with Valve.

Episode, Old Man's Journey, and Empires & Puzzles win at 2018 Google Play Awards  
by Alissa McAloon [05.09.18]
Three mobile games have walked away from the 2018 Google Play Awards with an award, with some of them beating out titles like PUBG Mobile and Pokemon Go in the process.

New Steam Link app allows players to stream Steam games to mobile  
by Alissa McAloon [05.09.18]
The coming Steam Link app works a lot like the Steam Link feature already offered through PC, Mac, and Valves standalone Steam Link device.
Console/PC, Smartphone/Tablet

Blog: Creating winning video game theme songs - Part 2  
by Gamasutra Community [05.09.18]
A second article in my series about vocal theme songs in video games. In this post I showcase a recent project and feature work-in-progress audio examples to illustrate my approach.
Audio, Design

EA: 'Innovators' like Fortnite can benefit the entire games industry 2
by Chris Kerr [05.09.18]
"In the case of Fortnite, it's helped grow the whole marketplace. And in particular, it's bringing younger people into the marketplace and younger people into first-person shooters."
Console/PC, Business/Marketing

Blog: Why China could soon dominate the AR and VR markets  
by Gamasutra Community [05.09.18]
America delivered more AR/VR/XR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term and not by a small margin.
VR, Business/Marketing