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Video: Telling game stories with unsaid words and unreliable narrators  
by Staff [11.07.17]
At GDC 2016's Narrative Summit, game and narrative designer Mata Haggis took the stage to walk devs through the value of leaving things unsaid when crafting stories for their games.
Console/PC, Indie, Design, Video, Vault

Get a job: Toys for Bob is hiring an Unreal Software Engineer  
by Staff [11.07.17]
Toys for Bob is looking for a generalist software engineer with Unreal Engine 4 experience to join its studio in Novato, California.
Programming, Recruitment

PlayerUnknown's Battlegrounds crosses 20 million copies sold  
by Alissa McAloon [11.07.17]
Less than a year after release, the currently PC-exclusive battle-royale brawler PlayerUnknown's Battlegrounds has surpassed 20 million copies sold.
Console/PC, Social/Online

Blog: Porting a PC game to the Switch - Part 1 10
by Gamasutra Community [11.07.17]
This is the first in a three part blog series. To kick things off, I want to explain how to redesign keyboard and mouse controls to actually work on a controller.
Programming, Production

Telltale Games lays off 90 employees 9
by Alissa McAloon [11.07.17]
The developer has laid off 25 percent of its workforce as part of a company-wide restructuring effort.
Serious

Ubisoft's 'player recurring investment' revenues outpace digital game sales 1
by Alissa McAloon [11.07.17]
Player recurring investment made up roughly 51 percent of digital revenue for the first time thanks to a 69 percent jump year-over-year.
Console/PC, Business/Marketing

At GDC 2018, see how PlayerUnknown's Battlegrounds became a Twitch sensation  
by Staff [11.07.17]
Attendees of GDC in San Francisco next March will learn from Bluehole's Sammie Kang about the ups and downs of maintaining one of the breakout hits of 2017 -- PlayerUnknown's Battlegrounds.
Console/PC, Social/Online, Programming, GDC

We're talking with the designer of Elex at 3PM EST  
by Bryant Francis [11.07.17]
We're talking to Bjorn Pankratz, game designer on Elex today at 3PM EST.
Console/PC, Design, Video

Now's the time to pitch talks for VRDC Asia 2018 in Shanghai!  
by Staff [11.07.17]
VRDC Asia is happening in Shanghai next May! So mark your calendar, and if you have a good idea for a great VRDC Asia 2018, submit it as a session proposal before December 30th.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Bon Games nets $1.4M to bring its debut mobile title to market  
by Chris Kerr [11.07.17]
Finnish mobile studio Bon Games has raised $1.4 million in seed funding as it gears up to launch its debut title.
Smartphone/Tablet, Business/Marketing

Blog: What makes a good game tester?  
by Gamasutra Community [11.07.17]
I want to explore what I feel are the most important skills and attributes of a good game tester, and what type of mindset I believe a good game tester should have.
Production

Analyst almost doubles Xbox One X sales estimate  
by Chris Kerr [11.07.17]
While it might be some time until we get any official Xbox One X sales figures, industry analyst IHS Markit believes the console might exceed expectations, and has doubled its own sales estimates.
Console/PC, Business/Marketing

Blog: Understanding the art of level design - Part 1 1
by Gamasutra Community [11.07.17]
This is a three-part series where I break down level design and some beginner tips on what is important on the path of becoming an LD and some tips on how to get there. Please enjoy.
Design

Bandai surprised by Switch's popularity, wants more titles on console  
by Chris Kerr [11.07.17]
"We have put 3 games on the Switch and all of them are doing well," he said. "It's a shame, but we didn't think the Switch [would] be accepted this fast."
Console/PC, Business/Marketing

Kan Gao on the benefits and drawbacks of designing in RPG Maker 2
by Joel Couture [11.07.17]
“I compare RPG Maker to a pencil. With a pencil there are techniques to learn, but compared to the other writing tools, it’s the most simplistic one. But you can still create elaborate works with it.”
Console/PC, Indie, Design, Production, Video

Microsoft mulls launching a new streaming service in the next ~3 years  
by Alex Wawro [11.06.17]
In a chat with Bloomberg, Xbox frontman Phil Spencer said that after a test run in 2012, recent tech advances have Microsoft thinking about launching a streaming service in the near future.
Social/Online, Business/Marketing

The life, death, and rebirth of EVE Online's player-created cemetery  
by Alex Wawro [11.06.17]
PC Gamer has a fascinating interview with an EVE Online player who says they've spent years working as the primary caretaker of what seems to be the game's one and only graveyard.
Social/Online

Overwatch devs aim to combat toxicity with a dedicated 'strike team' 4
by Alex Wawro [11.06.17]
In a new interview with Kotaku, Overwatch game director Jeff Kaplan explains why Blizzard now has a dedicated "strike team" focused on combating toxicity in the game -- and what they plan to do.
Social/Online, Serious

Video: 30 things to avoid when pitching your game to a publisher  
by Staff [11.06.17]
At GDC 2017, experienced dev (and PlayStation expat) Brian Upton runs down a list of common mistakes devs make when they meet with publishers and shares perspective on what publishers are thinking.
Console/PC, Indie, Business/Marketing, Video, Vault

Don't Miss: Designing morality in games 23
by Staff [11.06.17]
In this 2010 interview, Gamasutra sits down with Bethesda's Emil Pagliarulo and 2K Marin's Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay.
Design