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January 20, 2018
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How devs design the Lego games to appeal to all ages 3
by Jack Yarwood [01.05.18]
TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages.
Console/PC, Design

Uncharted: The Lost Legacy creative director Shaun Escayg departs Naughty Dog  
by Alissa McAloon [01.05.18]
After seven years at Naughty Dog, Uncharted: The Lost Legacy writer and creative director Shaun Escayg has announced that he is departing the studio.

At GDC 2018 you'll get a postmortem look at the design of Horizon Zero Dawn  
by Staff [01.05.18]
At GDC 2018 Guerrilla Games' Eric Boltjes will run you through through early prototypes and delving into design decisions and processes that shaped development of the 2017 game.
Console/PC, Design, GDC

Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees! 3
by Staff [01.05.18]
The 18th annual Game Developers Choice Awards nominees also include Cuphead, Nier: Automata and Hellblade: Senua's Sacrifice - with the winners to be revealed at GDC 2018 in March!
Console/PC, Indie, GDC

Blog: Advice on pitching your game to publishers  
by Gamasutra Community [01.05.18]
When you're looking for a publisher for your game, figuring out how best to pitch it to them might seem intimidating. But it doesn't have to be!

Google eyes up Chinese eSports market with Chushou investment  
by Chris Kerr [01.05.18]
Google joined as an investor during a recent Series D funding round, which brought Chushou's total lifetime funding to $120 million.
Smartphone/Tablet, Business/Marketing

Blog: A guide to systems-based game development 1
by Gamasutra Community [01.05.18]
An analysis of systems-based, holistic game design and development and the difference between a "System Designer" and "Systems Designer".

App Store sets new records as holiday spending tops $890M 2
by Chris Kerr [01.05.18]
As you'd imagine, the festive period is usually pretty lucrative for Apple's mobile marketplace, but this year was a particular standout.
Smartphone/Tablet, Business/Marketing

Designer Interview: The aesthetics of frustration in Getting Over It 1
by Alex Wiltshire [01.05.18]
“This is one of the things I’m most interested in," says Foddy. "As a game designer, the most fundamental problem you’re up against is that games don’t matter, they’re fake.”
Indie, Design

Video: How reference data was captured for Forza Motorsport 5 1
by Emma Kidwell [01.04.18]
In this GDC 2015 session, Microsoft Studios' Arthur Shek discusses the technologies behind gathering reference data for Forza Motorsport 5.
Art, Video

Civilization V mod adds realistic superintelligent AI research 5
by Emma Kidwell [01.04.18]
Researchers from the University of Cambridge's Centre for the Study of Existential Risk has released a mod for Civilization V introducing superintelligent AI into the game. 
Serious, Programming

How imbalance in the Endless series led to a new take on the 4X genre 3
by Emma Kidwell [01.04.18]
Co-founder of Amplitude Studios Romain de Waubert and narrative director on the Endless series Jeff Spock discuss how creating imbalance among factions led to a new take on the on 4X strategy genre.
Console/PC, Design

Get a job: Two Bit Circus is looking for a Game Designer  
by Staff [01.04.18]
Two Bit Circus is looking for an LA-based Game Designer to help it build and modify games for its upcoming micro-amusement park.
Design, Recruitment

Don't Miss: Devs recount their first game design experiences 4
by Joel Couture [01.04.18]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Art, Design saw 100k projects created and 68k completed in 2017 2
by Alissa McAloon [01.04.18]'s year-end breakdown offers a look at how the many projects and game jams hosted on the platform fared in 2017.
Console/PC, Indie

Paladins is stepping into the Battle Royale ring with Battlegrounds mode 1
by Alissa McAloon [01.04.18]
Hi-Rez Studios is bringing a 100-player Battle Royale mode to its free-to-play, Early Access hero shooter.
Console/PC, Social/Online

The GDC Film Festival leads the list of great interactive spaces at GDC 2018!  
by Staff [01.04.18]
As you sort out your plans for GDC 2018, leave yourself some time to scope out the remarkable array of lounges, exhibits, and other events that will be happening across GDC throughout the week!

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Epic planning audit to combat copyright infringement on Unreal Marketplace  
by Chris Kerr [01.04.18]
"While we have always rejected content that is found to infringe on copyright or trademark, over the past few months the Marketplace has been armed with more resources for content review."
Console/PC, Production, Business/Marketing

Apple offers free Developer Program membership to non-profits  
by Chris Kerr [01.04.18]
The Cupertino giant is willing to disregard the program's annual $99 membership fee for non-profits, accredited educational institutions, and government entities based in the States.
Smartphone/Tablet, Production, Business/Marketing