Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 19, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Microsoft Clarifies Specifics For XNA 'Creators Club'

Microsoft Clarifies Specifics For XNA 'Creators Club'

August 14, 2006 | By Jason Dobson

August 14, 2006 | By Jason Dobson
    Post A Comment
More: Console/PC

Following Microsoft's announcement regarding its XNA Game Studio Express, which will allow students and indie developers to join a XNA Creators Club in order to share and develop Xbox 360 and PC games, the company has released an online FAQ explaining the service.

The overview explains: "XNA Game Studio Express will enable you to create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We will be releasing XNA Game Studio Professional next spring which will allow developers to create commercial games for Xbox 360 in addition to Windows."

Particularly interesting is information concerning how Xbox content will be shared among users. Microsoft has clarified how the distribution of user-created content will work, by noting that "there is currently no supported way to share binaries on the Xbox 360", explaining ...currently, there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express.

These requirements include that the intended recipient of the content must be logged in to Xbox Live and have an active subscription to the XNA Creators Club, must have downloaded the XNA Framework runtime environment for the Xbox 360, and must have XNA Game Studio Express installed on their own development PC.

Following this, once receiving the content, including all source and content assets, the project must then be compiled and loaded onto the recipient's Xbox 360 in order to be viewed. The FAQ also reveals: "Games developed using XNA Game Studio Express cannot be shared through a memory card at this time."

In addition, it's noted that full Xbox 360 support will not start with the August Beta of XNA Game Studio Express: "Microsoft does not release beta software on the Xbox 360 for security reasons. Thanks to the design and implementation of the XNA Framework on both Windows and Xbox 360 however, games developed using the XNA Game Studio Express beta starting August 30th will be easily adapted to run against the Xbox 360 retail console upon availability of the finished tools later this holiday."

The full XNA FAQ has much more information regarding technical specifics on the new XNA tools rolling out throughout 2006 and 2007.

Related Jobs

Dream Harvest
Dream Harvest — Brighton, England, United Kingdom

Technical Game Designer
Rockstar Games
Rockstar Games — Edinburgh, Scotland, United Kingdom

Facial Animator
Insomniac Games
Insomniac Games — Burbank, California, United States

Director, Art Management
Disbelief — Chicago, Illinois, United States

Senior Programmer, Chicago

Loading Comments

loader image