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GDC 2007 Adds Spector,  Wake ,  MotorStorm, Sims

GDC 2007 Adds Spector, Wake, MotorStorm, Sims

January 24, 2007 | By Staff

January 24, 2007 | By Staff
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GDC organizers have announced more key lectures for the March event in San Francisco, this time highlighting Warren Spector on 'The Future Of Storytelling', plus lectures on Alan Wake's tools, the physics in MotorStorm, and making The Sims for Wii.

Specifically, Junction Point head Spector's lecture is entitled 'The Future of Storytelling In Next-Generation Game Development', and is described as follows: "A follow-up to the session, 'What Would Aristotle Do?' presented at GDC 2004, Spector looks at recent developments in game narrative and what the power of next gen hardware allows developers to do - and players to experience - that may not have been possible before. What's the current state of the art in game narrative? Where will progress be made? Where must progress be made?"

In addition, Remedy's Lasse Seppnen is presenting a lecture named 'The Future of Innovative Studios: Team and Tools Behind Alan Wake', which quips: "How do you manage a project like that, and still manage to sleep at night?", and Evolution's Scott Kirkland talks "Programming Applied Physics: MotorStorm", focusing on features such as interactive, deformable terrain and destruction effects in the PS3 title.

EA's Robin Hunicke has also been announced as presenting the lecture "Big Results: Redefining a PC franchise for Nintendo Wii", which "examines the core systems of the Sims PC games, explores its various console incarnations, and discusses how new gameplay opportunities emerge when the franchise is examined in light of opportunities made available by the Nintendo Wii."

Other newly revealed lectures include Mark Healey and Alex Evans on 'The First Year Of Media Molecule', and former Microsoft and Infinium exec Kevin Bachus on 'Adventures in Fundraising: Lessons Learned on the Cutting Edge of Capital'.

Further recently announced lectures from the conference (part of the CMP Game Group, as is Gamasutra) are also available on the GDC News website, and the early registration deadline for the conference, taking place from March 5th to the 9th at the Moscone Center in San Francisco, is January 31st.


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