Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Hothead To Use Torque For  Penny Arcade  Game

Hothead To Use Torque For Penny Arcade Game

March 2, 2007 | By Brandon Boyer

March 2, 2007 | By Brandon Boyer
    Post A Comment
More: Console/PC

Representatives from British Columbia upstart Hothead Games have announced that the studio will be using GarageGames' Torque Engine for its forthcoming game based on ubiquitous web-comic Penny Arcade.

The forthcoming game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness previously announced as an episodic comic adventure game for Windows, OSX and Linux, as well as next-gen consoles, has no firm release date of yet.

Alongside the announcement of the engine selection, Hothead has said that any improvements or modifications it makes to the Torque engine and tools will be shared back into the main code base for other Torque users to take advantage of.

Said Hothead COO Joel DeYoung, "GarageGames' Torque Game Engine has streamlined our development processes and enabled our teams in the pursuit of our core goal: creating the innovative gameplay that gamers want. Torque gives our programmers a +6 dagger of coding," he said before adding, "They tell me its pretty sweet."

Added GarageGames CEO and CTO Josh Williams, "We couldn't be happier to be partnered with Hothead and Penny Arcade. Like practically everyone in the known universe, we're huge Penny Arcade fans, and Hothead is exactly the kind of developer we love working with-- they're passionate, dedicated, extremely talented, and are taking intelligent approaches to digital distribution and episodic content. Hothead's involvement in the ever- growing GarageGames developer network is a boon to our entire community of game makers and players," said Williams.

Related Jobs

Disbelief — Chicago, Illinois, United States

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Senior Level / Mission Designer
Double Fine Productions
Double Fine Productions — San Francisco, California, United States

Senior Graphics Programmer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Campaign Director

Loading Comments

loader image