Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 9, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

GDC 2007 Programmer's Challenge Video Showcased

GDC 2007 Programmer's Challenge Video Showcased

April 3, 2007 | By Staff

April 3, 2007 | By Staff
    Post A Comment
More: Console/PC

Gamasutra has made the GDC 2007 Programmer's Challenge, the uber-geeky tech quiz that was one of the highlights of this year's Game Developers Conference, available in streaming video form.

As we explained in our GDC write-up of this panel: "Six of the industry's most well respected programmers were brought together to form teams and answer some of the silliest video game and programming questions conceived.

Written by Jeff Roberts and Casey Muratori, who also hosted the event, questions on everything from Dijkstra's algorithm to strangely named Gundam games garnered huge laughs from competitors Josh Adams [Epic], Brian Jacobson [Valve], Chris Hecker [Maxis/EA], Eric Malafeew [Harmonix], Jonathan Blow [Number-None], and Chris Butcher [Microsoft], as well as the audience.

As funny as the questions were, many of them communicated some of the serious hardware and software issues that exist among game industry programmers. One category of questions - "Compensation: Questions about the largeness of things (or lack thereof)" - dealt primarily with console architecture and how they never seemed to have enough memory available."

[Many thanks to Challenge MC Casey Muratori for posting the original version of this video online, to Eric Malafeew of Harmonix for encoding the video, and to Mitch Soule of RAD Game Tools for manning the camera.]

Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States

Character Artist (Blendshapes Focused)
Insomniac Games
Insomniac Games — Burbank, California, United States

VFX Artist
Remedy Entertainment
Remedy Entertainment — Helsinki, Finland

Technical Director
Infinity Ward
Infinity Ward — Woodland Hills, California, United States

UI Artist (Temporary)

Loading Comments

loader image