Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Product:  Grand Theft Auto IV  Using NaturalMotion's Euphoria

Product: Grand Theft Auto IV Using NaturalMotion's Euphoria

June 29, 2007 | By Brandon Boyer

June 29, 2007 | By Brandon Boyer
Comments
    Post A Comment
More: Console/PC



Following earlier news that Rockstar had chosen NaturalMotion's procedural animation package Euphoria for use in several next gen products, the company has confirmed that the software is being used for Grand Theft Auto IV, as showcased in its latest trailer.

The company sent word that the latest "Looking for the Special Someone" trailer, captured in real-time from actual console hardware, is running Rockstar's proprietary R.A.G.E. engine, using NaturalMotion's software for its character animation.

Euphoria allows in-game characters to behave, says the company, in a realistic manner without the restrictions and limitations of more traditional animation techniques. Characters move and adapt realistically to their given situations on the fly, resulting in a series of unique experiences and payoffs.

Based on NaturalMotions DMS technology, Euphoria uses the CPUs of next-generation platforms to synthesize interactive animations on the fly, using fast simulations of the game characters actual motor control, muscles and biomechanics.

When the partnership was first announced, NaturalMotion CEO Torsten Reil commented, "Euphoria is about giving people an interactive experience they have never seen before. We now have the processing power to simulate humans, and the possibilities for games are endless. In Rockstar, we have found a partner that shares this vision, and is renowned for creating some of the most ground-breaking and immersive games in the industry."


Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[07.18.19]

QA Manager
Sony PlayStation
Sony PlayStation — San Mateo , California, United States
[07.18.19]

Global Partner Marketing Manager
Hi-Rez Studios
Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]

Senior Technical Artist
Hi-Rez Studios
Hi-Rez Studios — Alpharetta, Georgia, United States
[07.18.19]

Senior Sound Designer









Loading Comments

loader image