Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 18, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


New Study Dispels Asocial Online Gamer Myth

New Study Dispels Asocial Online Gamer Myth

August 15, 2007 | By David Jenkins

August 15, 2007 | By David Jenkins
Comments
    Post A Comment
More: Console/PC



A new study conducted by researchers at Nottingham Trent University in the UK, and published in U.S. journal CyberPsychology and Behavior, has found that three quarters of online role-playing gamers make good friends with the people they meet in their virtual worlds, with almost half meeting in real-life situations and one in ten going on to develop physical relationships.

Other findings from the study, entitled Social Interactions in Massively Multiplayer Online Role-Playing Gamers indicate that more than 30 percent of participants found themselves attracted to another player and 40 percent chose to discuss sensitive issues with online friends rather than their real-life friends.

One in five participants believed that massively multiplayer role-playing games (MMORPGs) had a negative effect on their relationships if their partner was not a player, while more than two-thirds felt they had a positive effect on their relationships with those who did play.

Women were significantly more likely than men to be attracted to other players and were far more likely to go on to date them. Most women gave therapeutic refreshment as their main reason for playing, whereas most men stated curiosity, astonishment and interest as their reasons. Around a third of gamers suggested they could be more themselves in the game than in real life.

The study interviewed almost 1,000 online gamers from across the world and found that the average number of hours played per week was 22.85. The most popular MMORPG in the study was World of WarCraft, with almost half of participants naming it their favorite game.

Professor Mark Griffiths, from Nottingham Trent Universitys School of Social Sciences, said: This study has revealed many aspects of MMORPGs that were not known before. Previous research has suggested that gamers are socially inactive, but MMORPGs are actually extremely social games, with high percentages of gamers making life-long friends and even partners.

As well as making good friends online, 81% of gamers play with real-life friends and family, suggesting MMORPGs are by no means an asocial activity, nor are the players socially introverted, he added. The virtual world that these games offer, allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, age, or other factors.


Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[06.17.19]

Technical Artist - Cinematics
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.17.19]

Lead Character TD
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[06.16.19]

QA Manager
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.14.19]

User Experience Researcher









Loading Comments

loader image