Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 21, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Codemasters Details Next-Gen Ego Engine

Codemasters Details Next-Gen Ego Engine

December 6, 2007 | By Leigh Alexander

December 6, 2007 | By Leigh Alexander
    Post A Comment
More: Console/PC

Codemasters (Colin McRae: Dirt, Overlord) has announced a new name for its proprietary game engine, titling it the Ego Game Technlology Engine and highlighting its evolution over the previous generation of technology, which it called Neon.

The proprietary engine technology, in its Neon incarnation, powered Codemasters' Colin McRae: Dirt, and the company says the continuous multi-platform project, in development for three years, is central to the creation of all its games.

Additionally, Codemasters says that the enhanced middleware is currently being utilized in the development of its Race Driver: Grid to support the title's new damage and physics systems, and in the environments of Codemasters' upcoming Operation Flashpoint 2: Dragon Rising.

The company claims ongoing development of the Ego Engine formed part of the 40.5m ($84.3m) Codemasters invested in game design and technical development in the 12-month fiscal period to June 30, 2007, an increase of over 150 percent over the previous year.

Codemasters vice president Gavin Cheshire explained, "Officially naming the Ego Engine takes our middleware from having a project title to becoming a tech brand. Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters. Not every third-party is in a position to devote resources to such an ambitious project and stay competitive. However, at Codemasters, we've invested in the technology and the support infrastructure to ensure all titles have an impressive and competitive edge."

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Technical Artist - Cinematics
Insomniac Games
Insomniac Games — Burbank, California, United States

Lead Character TD
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

QA Manager
Dream Harvest
Dream Harvest — Brighton, England, United Kingdom

Technical Game Designer

Loading Comments

loader image