Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 19, 2019
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


2008 GDC Reveals  Killer 7, Folklore, Final Fantasy  Sessions

2008 GDC Reveals Killer 7, Folklore, Final Fantasy Sessions

January 22, 2008 | By Staff

January 22, 2008 | By Staff
Comments
    Post A Comment
More: Console/PC, GDC



As part of his latest Director's Cut post, GDC 2008 executive director Jamil Moledina has revealed participation from several notable Japanese development professionals, including Killer7 composer Masafumi Takada, FeelPlus (Lost Odyssey) president Ray Nakazato, Game Republic (Genji, Folklore) boss Yoshiki Okamoto, as well as two talks addressing the art and technology of Final Fantasy, with art director Isamu Kamikokuryo and technical research GM Taku Murata, respectively.

The 'Director's Cut' section of the weblog is slated to run regularly leading up to the GDC 2008 show itself (part of CMP, as is Gamasutra), and Moledina's latest entry reads:

"As Ask a Ninja would say, it's time for everyone get on the omnibus! Composer Masafumi Takada has kindly agreed to deliver a retrospective on his work, titled The Music of Killer 7, God Hand, Resident Evil: The Umbrella Chronicles, and No More Heroes.

Plus, our good friend Ray Nakazato, president of FeelPlus, is going to tell us what worked and didn't work on his latest project, in a session titled Looking Back at Lost Odyssey: The Challenges of Cross-Cultural Development.

In what's shaping up as an embarrassment of riches, we are also very pleased to feature Time Pilot and Street Fighter II creator Yoshiki Okamoto, now CEO of Game Republic. Okamoto-san has had a dramatic impact on the style of gameplay today, and he's prepared to delve deeply into the subtely of his process in his session titled Creativity in the Form of Improvement.

Finally, we have a couple of talks dealing with Final Fantasy XIII. While most high profile Japanese sessions at GDC fall into the game design track, we are pleased to present advanced sessions for other key disciplines at this year's GDC. Technical Research GM Taku Murata is back this year to give a detailed talk about Square Enix's switchover to a common development platform, their creation of a new engine, and their decision-making process in not going third party. The session is titled The Technology of Final Fantasy.

Also, we get a lot of requests regarding the art style of Final Fantasy games, and so we are pleased to present a companion session, The Art of Final Fantasy (link pending). Final Fantasy art director Isamu Kamikokuryo will talk about the art style of the series, his inspirations, and the flow from concept art to pixels in a interview with Bungie's Steve Theodore.

One more note on Japanese participation at GDC this year: we're going to two rooms with dual simultaneous wireless translation in both Japanese and English, so we've got an open door for Japanese attendees too! Feel free to forward this link to any Japanese developers you know who may be interested in coming to GDC."

Game Developers Conference 2008 itself is scheduled for February 18th-22nd 2008 at the Moscone Center in San Francisco - more information is available at the official show website.


Related Jobs

Yacht Club Games
Yacht Club Games — Marina del Rey, California, United States
[06.18.19]

Marketing / Community Manager
Behaviour Interactive
Behaviour Interactive — Montreal, Quebec, Canada
[06.18.19]

Senior Game Designer
Disbelief
Disbelief — Chicago, Illinois, United States
[06.18.19]

Junior Programmer, Chicago
Disbelief
Disbelief — Chicago, Illinois, United States
[06.18.19]

Senior Programmer, Chicago









Loading Comments

loader image