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2008 GDC Reveals  Killer 7, Folklore, Final Fantasy  Sessions

2008 GDC Reveals Killer 7, Folklore, Final Fantasy Sessions

January 22, 2008 | By Staff

January 22, 2008 | By Staff
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More: Console/PC, GDC

As part of his latest Director's Cut post, GDC 2008 executive director Jamil Moledina has revealed participation from several notable Japanese development professionals, including Killer7 composer Masafumi Takada, FeelPlus (Lost Odyssey) president Ray Nakazato, Game Republic (Genji, Folklore) boss Yoshiki Okamoto, as well as two talks addressing the art and technology of Final Fantasy, with art director Isamu Kamikokuryo and technical research GM Taku Murata, respectively.

The 'Director's Cut' section of the weblog is slated to run regularly leading up to the GDC 2008 show itself (part of CMP, as is Gamasutra), and Moledina's latest entry reads:

"As Ask a Ninja would say, it's time for everyone get on the omnibus! Composer Masafumi Takada has kindly agreed to deliver a retrospective on his work, titled The Music of Killer 7, God Hand, Resident Evil: The Umbrella Chronicles, and No More Heroes.

Plus, our good friend Ray Nakazato, president of FeelPlus, is going to tell us what worked and didn't work on his latest project, in a session titled Looking Back at Lost Odyssey: The Challenges of Cross-Cultural Development.

In what's shaping up as an embarrassment of riches, we are also very pleased to feature Time Pilot and Street Fighter II creator Yoshiki Okamoto, now CEO of Game Republic. Okamoto-san has had a dramatic impact on the style of gameplay today, and he's prepared to delve deeply into the subtely of his process in his session titled Creativity in the Form of Improvement.

Finally, we have a couple of talks dealing with Final Fantasy XIII. While most high profile Japanese sessions at GDC fall into the game design track, we are pleased to present advanced sessions for other key disciplines at this year's GDC. Technical Research GM Taku Murata is back this year to give a detailed talk about Square Enix's switchover to a common development platform, their creation of a new engine, and their decision-making process in not going third party. The session is titled The Technology of Final Fantasy.

Also, we get a lot of requests regarding the art style of Final Fantasy games, and so we are pleased to present a companion session, The Art of Final Fantasy (link pending). Final Fantasy art director Isamu Kamikokuryo will talk about the art style of the series, his inspirations, and the flow from concept art to pixels in a interview with Bungie's Steve Theodore.

One more note on Japanese participation at GDC this year: we're going to two rooms with dual simultaneous wireless translation in both Japanese and English, so we've got an open door for Japanese attendees too! Feel free to forward this link to any Japanese developers you know who may be interested in coming to GDC."

Game Developers Conference 2008 itself is scheduled for February 18th-22nd 2008 at the Moscone Center in San Francisco - more information is available at the official show website.

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