CMP Game Group has announced the winners of the inaugural Independent Games Festival (IGF) Mobile awards. IGF Mobile is the sister event to the Independent Games Festival, held at the 2008 Game Developers Conference, taking place February 18-22 at San Francisco's Moscone Convention Center.
The IGF Mobile showcases innovation in handheld and cell phone gaming, including the Sony PlayStation Portable and the Nintendo DS platforms, in addition to mobile handsets.
Among the winners for this first-of-its-kind event are KnowledgeWhere's PhoneTag Elite
, winner of the Innovation in Augmented Design Award, Presented by NVIDIA. PhoneTag Elite
is an elaborate version of "hide-and-seek," using the GPS built into the user's cell phone. Capybara Games' Critter Crunch
, winner of both the IGF Mobile Best Game and Audio Achievement awards, takes on the puzzle genre with refined graphics, animation and addictive gameplay.
The finalists for the IGF Mobile Competition will be showcasing their games at the IGF Mobile Pavilion alongside the tenth annual IGF Main Competition and Student Showcase, taking place February 20-22, 2008. All finalists will be featured in playable form within the special pavilion on the Game Developers Conference 2008 show floor.
Out of a distinguished field of 20 nominees, from an overall field of 50 entries, the following winners were selected:
* IGF Mobile Best Game: Critter Crunch
* Innovation in Mobile Game Design: EGO
* Innovation in Augmented Design - Presented by NVIDIA: PhoneTag Elite
* Achievement in Art: Kodo
* Technical Achievement: Steam Iron: The Fallen
* Audio Achievement: Critter Crunch
The Platinum and Founding Sponsor for the IGF Mobile competition is NVIDIA. The IGF was established in 1998 by the CMP Game Group to encourage innovation in game development and to recognize the best independent game developers, in the way that Sundance Film Festival honors the independent film community. IGF Mobile likewise serves as a venue to highlight the bourgeoning talents of the mobile and handheld game industry, rewarding and recognizing the innovation and advancement of the space.
"When the IGF first opened 10 years ago, few could have seen the impact that the festival would have on the future of gaming," said Mathew Kumar, IGF Mobile Content Director, "Years later, we’re seeing the explosion of the downloadable content and online distribution, and with it, IGF-alums-turned-mainstream titles like Fl0w, N+ and Everyday shooter have become commercial hits. We've now seen that the mobile IGF has further ignited this same drive for innovation, creativity and craftsmanship. We congratulate all the winners, as well as the talented developers behind all the amazing nominees and entries."
For more information on the Independent Games Festival Mobile, please visit the official website