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EA's DeMartini Plays Coy On  Brutal Legend, Ghostbusters

EA's DeMartini Plays Coy On Brutal Legend, Ghostbusters

August 22, 2008 | By Staff

August 22, 2008 | By Staff
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Amid Activision and Vivendi's recent merger, a few high-profile projects -- like Double Fine's Brütal Legend and Terminal Reality's Ghostbusters -- ended up in limbo, presumably jettisoned by the new Activision Blizzard juggernaut.

Meanwhile, Electronic Arts has been undergoing something of a renaissance, as its EA Partners division shows surprising aptitude in attracting the industry's big names and great ideas.

As part of a wide-ranging Gamasutra feature interview on the EAP revival, we asked EAP's David DeMartini about whether, as widely speculated, the publisher might pick up any of the buzzed-about projects cast off by its competitor.

"Are some of those available?!" laughed DeMartini.

After spending plenty of time discussing EAP with Gamasutra, said DeMartini, "you certainly couldn't believe that, if there were an opportunity, we wouldn't take a look at that opportunity based on any situation."

DeMartini says he and his colleagues keep an ear to news reports on what companies are and aren't planning to publish -- "and that occasionally presents an opportunity to us."

"Like I said, if there's a great creative team -- or a couple of great creative teams -- that have product that need to be published, we certainly might be their partner."

For the full DeMartini interview on the EA Partners renaissance, read the full Gamasutra feature.


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