Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 19, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

GDC: Team Ninja's Hayashi Teases New IP, Tough Road Ahead

GDC: Team Ninja's Hayashi Teases New IP, Tough Road Ahead

March 23, 2009 | By Christian Nutt

March 23, 2009 | By Christian Nutt
More: Console/PC, GDC

At GDC, Gamasutra had the chance to speak to Team Ninja's Yosuke Hayashi, and he revealed the pressure the studio is under to live up to its legacy after the departure of its leader, Tomonobu Itagaki -- also sharing that the developer is working on multiple projects, including new IP.

Tecmo and its studio Team Ninja recently announced Ninja Gaiden Sigma 2, a PlayStation 3 expanded remake of last year's Ninja Gaiden II, which was originally published for the Xbox 360 by Microsoft. The new version, which ships this fall, will include new playable characters, online co-op play, and other improvements.

When asked by Gamasutra how things have been going for Team Ninja since the controversial departure of its public face and founder, Tomonobu Itagaki, Ninja Gaiden Sigma 2 director Yosuke Hayashi said, "Even if the face, or the leader, changes, we hope to continue to be the Team Ninja that we always have been."

"We are back in full force, and not just with Sigma 2, but hopefully in the not-so-far away future, we'll be able to announce new projects that we've been working on for some time."

When asked if the change would allow the team to work on new concepts that would not before have been possible, Hayashi alluded to the difficult balance between the need to continue its popular series while working on something new.

"As Team Ninja, we're most well-known for the Ninja Gaiden series and the Dead or Alive series. I think to our fans, and our userbase, we know that they have expectations for us."

"But, yes, at the same time, we would like to experiment, explore with something that is very much a Team Ninja production but may not be something that's already been put out... that's definitely one of our goals and missions that will continue for the team."

In a sense, Hayashi appears to see Ninja Gaiden Sigma 2, the studio's first release after the departure of Itagaki, something of a proving ground to its existing fans -- while pointing the way to the future.

"With Sigma 2, Team Ninja hopes that we can really satisfy and convince the hardest-core fan of Ninja Gaiden to be satisfied as much as a newcomer to the series will be satisfied that this is a great action game."

"That's obviously the first thing on our plate right now. But we are trying to balance a lot of different acts, but within that, like I said before, is something completely new for Team Ninja."

The full interview with Hayashi will be available on Gamasutra in the near future.

Related Jobs

Pocketwatch Games
Pocketwatch Games — Remote, California, United States

Senior Gameplay Engineer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Senior Environment Artist
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Senior Animator
JDRF — San Francisco, California, United States

JDRF Game2Give Community Manager

Loading Comments

loader image