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Swedish Developer GRIN To Close Its Doors

Swedish Developer GRIN To Close Its Doors

August 12, 2009 | By Leigh Alexander

August 12, 2009 | By Leigh Alexander
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Swedish Bionic Commando and Terminator: Salvation developer GRIN has shed light on widespread media reports of trouble at the studio, announcing today that it must close down completely due to cash flow issues.

Gamasutra yesterday reported widespread layoffs and studio closures at the Stockholm-headquartered developer's Gothenburg and Barcelona locations. Today on GRIN's official site, co-founders Bo and Ulf Andersson confirmed that the challenges are absolute.

"Too many publishers have been delaying their payments, causing an unbearable cashflow situation," said the company's co-founders on GRIN's official site.

"After twelve years of hard work, employing hundreds of wonderfully talented men and women, it is over. It has been a great adventure and the GRIN family has experienced what few have."

With titles including Ballistics, Bandits, Ghost Recon Advanced Warfighter 1 and 2 for PC, Bionic Commando Rearmed and Terminator: Salvation under its belt, the company has seen a considerable rise in the last few years.

Though it was founded in 1997, it was not until it was given responsibility for the PC versions of the GRAW games that GRIN started gaining repute as a company.

Since then, it has opened additional locations and attracted an increasing number of development deals from major publishers before running into trouble earlier this year as its projects received weaker-than-expected sales and critical reception.

GRIN had an unknown project in development, and the Andersson's farewell note references "our unreleased masterpiece that we weren’t allowed to finish."


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