Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 19, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Mustard:  Shadow Complex  to Get DLC?

Mustard: Shadow Complex to Get DLC?

August 20, 2009 | By Christian Nutt

August 20, 2009 | By Christian Nutt
More: Console/PC

Will Chair Entertainment's just-launched Shadow Complex get DLC in the future? When Gamasutra asked about plans to support the Xbox Live Arcade title with additional modes or other content, Chair Entertainment creative director Donald Mustard stopped just short of admitting plans to do just that.

The game design takes its cues from classics like Nintendo's Super Metroid and Konami's Castlevania -- in Symphony of the Night, the latter franchise's most popular installment, players can unlock an additional mode featuring antagonist Richter Belmont.

Although that mode was limited compared to the main mode featuring hero Alucard, it offered n alternate way to enjoy the same content -- and with DLC extending the life of games these days, it's not too inconceivable to imagine something similar in store for Shadow Complex.

When Gamasutra asked Mustard about such a possibility, he hesitated, thought, and replied, "Man, you're going to make me tip my hand too much."

Public relations interceded and suggested he didn't have to answer the question; Mustard added, simply: "I think that's a really compelling idea -- how about that?"

Chair also told Gamasutra its design efforts in Shadow Complex focused on creating the game as though it were a tile-based 2D game, to ensure the capabilities of protagonist Jason Fleming were perfectly matched to the game's level design. Although the developer may ultimately be tight-lipped on DLC, with so much inheritance from classic "Metroidvania" trend-setters, new modes in the future are both plausible and possible.

Related Jobs

Remedy Entertainment
Remedy Entertainment — Helsinki Metropolitan Area, Finland

Senior DevOps Engineer
Build a Rocket Boy Games
Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom

Lead Graphics Programmer
Disbelief — Chicago, Illinois, United States

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Senior Level / Mission Designer

Loading Comments

loader image