Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 26, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


OnLive Opens Beta For Cloud Computing Game Service

OnLive Opens Beta For Cloud Computing Game Service

September 2, 2009 | By Brandon Sheffield

September 2, 2009 | By Brandon Sheffield
Comments
    9 comments
More: Console/PC



OnLive, which announced its cloud computing gaming service at GDC 2009, revealed today that it has entered open beta.

The service allows gamers to play PC titles through their own PCs or television sets, without needing to render the game on their own hardware -- rather, it is rendered remotely and sent frame-by-frame back to the local display device.

In a blog post, OnLive CEO Steve Perlman described the unique challenges of the beta rollout.

"One of the key challenges that OnLive technology addresses is providing a high-quality, fast-response gaming experience over a wide range of situations: different speeds/locations/types of broadband services, a variety of different PC and Mac configurations, several kinds of input and display devices, etc," he said.

"So, a major focus of OnLive Beta is to test as many of these different situations as we can."

Though there are competitors in the cloud computing game-service space, such as Dave Perry's Gaikai, OnLive is the first to enter into public beta.

OnLive requires a small download to function on PC, or a dongle called a MicroConsole in order to interact with televisions. It appears that at the present time, only the PC service is being beta tested.

The beta is ongoing, and still accepting new applicants on both Windows and Mac-based operating systems. "Beta is an awesome milestone for OnLive, capping many years of work," said Perlman. "We’re really looking forward to hearing what [users] think."


Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.25.21]

Senior Concept Artist
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.25.21]

Sound Designer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.25.21]

AI Systems Designer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.25.21]

Senior Games Writer









Loading Comments

loader image