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Amazing Society Using Unity Middleware For Marvel MMO

Amazing Society Using Unity Middleware For Marvel MMO

September 23, 2009 | By Kris Graft

September 23, 2009 | By Kris Graft
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Online game developer The Amazing Society is using the Unity game engine to develop the upcoming kid-friendly MMO Marvel Super Hero Squad.

The Unity engine is growing in popularity as a development platform for 3D browser-based games. Unity also supports iPhone and Nintendo Wii. "Unity has always been focused on workflow and quick iteration time," said Unity chief creative officer Nicholas Francis in a press release.

Marvel Super Hero Squad is part of a 10-year licensing deal between comic publisher Marvel and Amazing Society owner Gazillion, which also owns online studios NetDevil, and Slipgate Ironworks. Another Gazillion-owned studio, Gargantuan, is working on another comic book-based MMO, Marvel Universe. Amazing Society is based in Washington State.

Other games that use Unity include Cartoon Network's Fusion Fall, RedLynx's Monster Trucks Nitro, Flashbang Studios' Blurst, and a slew of other games for browsers and iPhone.

Amazing Society VP Jason Robar added, "By selecting the Unity engine, The Amazing Society was able to have players playtesting our core gameplay in a matter of weeks after we started development. Unity really fits well into our agile-based development philosophy of getting to the fun as fast as possible."


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