Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 26, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


BioWare's Zeschuk:  Mass Effect 2  A 'Much, Much Better Game' Thanks To Feedback

BioWare's Zeschuk: Mass Effect 2 A 'Much, Much Better Game' Thanks To Feedback

September 28, 2009 | By Staff

September 28, 2009 | By Staff
Comments
    13 comments
More: Console/PC



BioWare's Greg Zeschuk says the teams are always learning -- "We always make our games in a way where we're sure there's always something to learn from," he tells Gamasutra.

But with Mass Effect 2, Zeschuk says a "gigantic culmination of learnings" from Mass Effect -- much of it based on fan feedback -- will help create a sequel that's stronger than its predecessor.

"Mass Effect was a great game, but Mass Effect 2 is a much, much better game," says Zeschuk in today's Gamasutra feature interview. "All the things we heard the fans say, all the things we felt when we released -- all these things, we improved."

Although fans haven't normally associated BioWare with sequels, Zeschuk calls venturing into sequel territory "exciting." To those that thought the studio didn't like doing sequels, he states: "Well, actually, we like to do sequels, but we've never been in the business position to do them, because they're not our property or the publisher changes -- all these factors."

"It has always been very complicated, but now it's great. Mass Effect 2 is a sequel," he continues -- and it's not the only property BioWare hopes to continue in the long term.

"If everything goes well with Dragon Age, and we're pretty confident, it should continue to live on. We certainly have a lot of DLC planned for it," he adds. "It's fun having this platform and these tools. Our people can really explore creativity. I think that's right where we're getting to with both those games."

You can now read the full, in-depth Zeschuk interview, catching up on Mass Effect, Dragon Age, The Old Republic and much more (no registration required, please feel free to link to this feature from other websites).


Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[11.24.20]

Experienced Game Developer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[11.24.20]

Senior Technical Designer
Purdue University
Purdue University — West Lafayette, Indiana, United States
[11.24.20]

Assistant Professor in Game Design and Development
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]

Senior Camera Programmer









Loading Comments

loader image