BioWare's Greg Zeschuk says the teams are always learning -- "We always make our games in a way where we're sure there's always something to learn from," he tells Gamasutra.
But with Mass Effect 2
, Zeschuk says a "gigantic culmination of learnings" from Mass Effect
-- much of it based on fan feedback -- will help create a sequel that's stronger than its predecessor.
was a great game, but Mass Effect 2
is a much, much better game," says Zeschuk in today's Gamasutra feature interview
. "All the things we heard the fans say, all the things we felt when we released -- all these things, we improved."
Although fans haven't normally associated BioWare with sequels, Zeschuk calls venturing into sequel territory "exciting." To those that thought the studio didn't like doing sequels, he states: "Well, actually, we like to do sequels, but we've never been in the business position to do them, because they're not our property or the publisher changes -- all these factors."
"It has always been very complicated, but now it's great. Mass Effect 2
is a sequel," he continues -- and it's not the only property BioWare hopes to continue in the long term.
"If everything goes well with Dragon Age
, and we're pretty confident, it should continue to live on. We certainly have a lot of DLC planned for it," he adds. "It's fun having this platform and these tools. Our people can really explore creativity. I think that's right where we're getting to with both those games."
You can now read the full, in-depth Zeschuk interview
, catching up on Mass Effect, Dragon Age, The Old Republic
and much more (no registration required, please feel free to link to this feature from other websites).