Parsons School of Design has announced the winners of the Atari-sponsored Retro Redux 24-hour game design event, which was held on April 2nd-3rd and challenged college students from across New York to forge games using technology comparable to the original Atari 2600.
The award categories were Top Overall Game, Most Innovative Game Design, Best Sound, and Best Visuals. Winner of the Top Overall Game award will be considered for inclusion in an upcoming version of the Atari Flashback Game Console.
"Retro Redux provided students with the opportunity to test their creativity and design skills by re-inventing classic games from the birth of the video game era," said Katie Salen, the director of the MFA Design and Technology Program at Parsons and a professional game designer. "By bringing together students from the leading university game design programs in the New York area, Parsons' goal was to showcase the tremendous talent to be found in the region."
"Our partnership with Parsons for its first 24-hour game jam underscores Atari's commitment in inspiring and supporting future game designers," said Wim Stocks, executive vice president of Sales and Marketing for Atari. "We were excited to see the results of the competition, and especially impressed by the skillfulness displayed by all of the participants."
The Retro Redux award winners are as follows:
Top Overall Game: Ninja Garden, Team "Club Awesome" (Matt Brant, Evan Harper, Raymond Zablocki, and Theodore Watson), Parsons School of Design
Most Innovative Game: Princess, Team "Flashsmack" (Ward Childress, Cory McWilliams, Sunbir Gill, Luis Barriga), Renssaeler Polytechnic Institute
Best Visuals: Bull Run!, Team "Pixel Pirates" (Travis Griggs, Andres Hernandez, Nelson Ramirez, Samuel Roldan, Mason Staugler, Brea Taylor-Munro), School of Visual Arts
Best Sound: Piranha Massacre, Team "Superfriends" (Austin Chang, Aric Cheston, Jason Corace, Victoria Fang, Mattia Romeo), Parsons/New York University TischITP