Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 17, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Retro Redux Atari 2600 Design Winners Announced

Retro Redux Atari 2600 Design Winners Announced

April 4, 2005 | By Simon Carless

April 4, 2005 | By Simon Carless
Comments
    Post A Comment
More: Console/PC



Parsons School of Design has announced the winners of the Atari-sponsored Retro Redux 24-hour game design event, which was held on April 2nd-3rd and challenged college students from across New York to forge games using technology comparable to the original Atari 2600.

The award categories were Top Overall Game, Most Innovative Game Design, Best Sound, and Best Visuals. Winner of the Top Overall Game award will be considered for inclusion in an upcoming version of the Atari Flashback Game Console.

"Retro Redux provided students with the opportunity to test their creativity and design skills by re-inventing classic games from the birth of the video game era," said Katie Salen, the director of the MFA Design and Technology Program at Parsons and a professional game designer. "By bringing together students from the leading university game design programs in the New York area, Parsons' goal was to showcase the tremendous talent to be found in the region."

"Our partnership with Parsons for its first 24-hour game jam underscores Atari's commitment in inspiring and supporting future game designers," said Wim Stocks, executive vice president of Sales and Marketing for Atari. "We were excited to see the results of the competition, and especially impressed by the skillfulness displayed by all of the participants."

The Retro Redux award winners are as follows:

Top Overall Game: Ninja Garden, Team "Club Awesome" (Matt Brant, Evan Harper, Raymond Zablocki, and Theodore Watson), Parsons School of Design

Most Innovative Game: Princess, Team "Flashsmack" (Ward Childress, Cory McWilliams, Sunbir Gill, Luis Barriga), Renssaeler Polytechnic Institute

Best Visuals: Bull Run!, Team "Pixel Pirates" (Travis Griggs, Andres Hernandez, Nelson Ramirez, Samuel Roldan, Mason Staugler, Brea Taylor-Munro), School of Visual Arts

Best Sound: Piranha Massacre, Team "Superfriends" (Austin Chang, Aric Cheston, Jason Corace, Victoria Fang, Mattia Romeo), Parsons/New York University TischITP


Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[06.16.19]

QA Manager
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.14.19]

User Experience Researcher
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[06.13.19]

Experienced Game Developer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[06.13.19]

Lighting Artist









Loading Comments

loader image