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Eden Games Chooses X-Mesh For Next  Alone In The Dark

Eden Games Chooses X-Mesh For Next Alone In The Dark

April 14, 2005 | By Simon Carless

April 14, 2005 | By Simon Carless
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More: Console/PC

VSP-Technology, a French software company specializing in 3D real-time high performance visualization solutions, announced today that Eden Games, a video game studio of Infogrames/Atari, has chosen the X-Mesh software library from VSP-Technology, to automate the texture mapping process and to improve realistic rendering of the scenes in the development pipeline of the next version of their Alone in the Dark video game.

In the extremely challenging video games market, where the actors compete in terms of realism of content by applying light maps extensively, Eden Games was looking for a performing development tool for accelerating texture mapping workflow and improving the realistic rendering of the different decors and personages computed in the renderfarm.

“We evaluated the unfolding capabilities of X-Mesh through a first benchmark, and conducted comparative tests with other software packages”, said David Nadal, co-founder and game director of Eden Games. “X-Mesh showed the best performance, guaranteeing the most efficient unwrapping and proved to be really able to automate the whole process”.

Eden Games licensed the X-Mesh Software Development Kit to serve as a development environment for specific creation tools such as unwrapping, UV editing, stretching or normal maps applications, and to be launched in unattended production mode with batch on the farm of PCs for computing the global illumination.

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