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Feature: 'A Meeting Of Minds: BioWare & Pandemic's Story So Far'

Feature: 'A Meeting Of Minds: BioWare & Pandemic's Story So Far'

March 29, 2006 | By Simon Carless

March 29, 2006 | By Simon Carless
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More: Console/PC

In this fascinating interview, the heads of game developer conglomerate Pandemic and BioWare discuss the status of the companies, post-merger, and also talk in detail about subjects as wide-ranging as the Nintendo Revolution and BioWare's new Austin MMO studio.

When asked what about being a 'superdeveloper' made sense to them, Pandemic's Josh Resnick commented:

"I'm actually hoping that our coming together will at least open the door, or challenge other developers to start thinking along similar lines as well. The big thing that we did here is we capitalized the business. And by capitalizing the business, that has allowed us to have a much longer time horizon for our products.

We're hoping it's going to give us more creative control over our products, and less encumbrances for our original IPs we're developing. And it's allowed us to come to the table with our publishing partners truly as partners with them. And I think we're going to be able to add a lot of value to those relationships where we can actually take on some of that development risk ourselves, it doesn't all have to be on the publishing side. We can come to them and say "look, here's all these different ways that we can structure a deal with you. Let's pick a way that's best for us and that's a best fit for the product."

It just gives us a lot more flexibility, a lot more stability, and a lot more freedom to do what's right by the product. So I hope other developers take a look at this, and can find ways to start thinking this way as well."

You can now read the in-depth Gamasutra interview on the subject, including plenty more information on a vitally important subject (no registration required, please feel free to link to this feature from external websites).

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