Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


TenNapel:  Earthworm Jim  Battling To Be Made

TenNapel: Earthworm Jim Battling To Be Made

April 24, 2006 | By Simon Carless

April 24, 2006 | By Simon Carless
Comments
    Post A Comment
More: Console/PC



The recent news that Atari studio Shiny Entertainment had commenced work on a new version of classic title Earthworm Jim, and subsequent reports that Shiny boss Dave Perry and original EWJ character creator and The Neverhood founder Doug TenNapel was also working on the game had raised hopes among fans of a new Earthworm Jim title, the first since the relatively poorly-received N64 title Earthworm Jim 3D.

However, the revelation was followed by the announcement that Perry had quit Atari-owned Shiny, apparently to help facilitate the studio's sale to himself, and again leaving the title's production in doubt. A follow-up article by consumer site IGN noted, in an article deemed largely inaccurate by TenNapel and former colleague Mike Dietz, that a number of the original EWJ team members, including Perry and TenNapel were attempting to work on the game.

Now, Doug TenNapel, currently finding success with Nickeloden cartoon series Catscratch, has explained, via posts on his official messageboard, the current state of the game's development, and why Earthworm Jim making a comeback continues to be extremely difficult.

He firstly notes: "When I last checked, Atari didn't own all of the [Earthworm Jim] rights, just the "hand-held" and secondary platform rights", before explaining: "The movie, TV and anything-but-the game rights are at Playmates. I've been working with producers who are talking with Playmates about the big comeback...and they are all committed to have me relaunch the character with a better look, better story, etc. (my opportunity to Lucas my own show). The problem is that the game rights were with Shiny, then they were sold to Interplay, then to Infograms, each company filing bankruptcy and liquidating rights all over the planet. Their contracts and paperwork are in shambles, and half don't even know what they do and do not own."

He continues by explaining: "We started working on a PSP design that would be the greatest game in hand held history, meaning it would be about half as good as the original game. I redesigned Jim, the Princess... the Tireman, the Queen, the crows, Chuck and Fifi so they could be rendered in 3D." But, unfortunately, in his words: "Shiny had... a 3D version of New Junk City [running]... then Atari tanked, nobody got paid, DP left Shiny and a few employees left at Shiny were considering doing the game, asked if I wanted to be involved (and they were nice GREAT guys) but I'm a man of my word and I made a commitment that unless DP, Bruty and Dietz were on board, I wouldn't want to work on the game outside of my normal contractual duties of character approvals."

Thus, TenNapel explains: "I know that DP [Dave Perry] is still interested in doing a Jim game, but with the rights split, would you want to make a TV show that rebirthed a character costing tens of millions of dollars only to have a game company able to take advantage of the free advertising without paying a dime for it? Most companies that "buy your character" assume the video game rights are included so who would let this giant chunk of income (in Jim's case it could be the PRIMARY chunk of income because he started as a game hit) stay out there before securing them to do the show?"

But all may not be lost, as TenNapel happily includes for the future of EWJ: "The cool thing is that all of the parties see that Jim has timeless value and all of them want to see him come back...it's just going to take time for all of the lawyers to fight, make friends, invest cash, then back down a bit so we can make something. I think this is probably what took Spiderman 10 years to get on the screen. Us wanting something to happen doesn't make it happen one bit. It takes lawyers and businesses to decide to get along, and make it financially worth it for others to contribute."

[UPDATE - 04/24/06 - 1.24pm PST: Mike Dietz, who is referenced in the IGN article mentioned here, writes in to note that the personnel listed in it are 'inaccurate', and to clarify: "While there was some talk of work on the project, I am in no way attached to the project, nor are any of the original team members other than Dave Perry and Doug TenNapel through his ownership of the character."]


Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.22.19]

QA Manager
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.22.19]

Senior Lighting Artist
Manticore Games
Manticore Games — San Mateo, California, United States
[10.22.19]

Temporary Recruiter
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[10.22.19]

Gameplay Programmer









Loading Comments

loader image