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Product: GarageGames Releases Torque Game Builder

Product: GarageGames Releases Torque Game Builder

June 21, 2006 | By Jason Dobson

June 21, 2006 | By Jason Dobson
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More: Console/PC



GarageGames announced the release of Torque Game Builder and Torque Game Builder Pro for Windows and Apple OS-X platforms.

Built upon the the company's 3D Torque Game Engine, Torque Game Builder features animated sprites, flexible tiles, special effects system, state-of-the-art collision, real world physics, and hardware-accelerated 2D rendering. These features, together with the easy-to-use editors for interface creation, effects, tiles, level building, and packaging all combine to make Torque Game Builder user friendly.

Though Torque Game Builder is a 2D engine, incorporation of 3D objects and features such as parallax scrolling allow users to create pseudo-3D games and environments, emulating anything from Super Mario Bros. to Civilization.

The Torque Game Builder pricing structure continues the long-standing GarageGames tradition of offering discounts to independent developers and hobbyists, making the C++ source code of the engine available, and charging no royalties.

Torque Game Builder is a complete product out of the box, but for those who would like to modify the core functionality of the engine, optimize the code for a particular game, or look at the software's inner workings, GarageGames is providing the C++ and TorqueScript source code as part of Torque Game Builder Pro. This is the only difference between the two versions.

"Torque Game Builder is the next step on our course to revolutionize the gaming industry," said GarageGames president Mark Frohnmayer. "We won't stop until everyone with a passion to make games has the tools available to make that happen, using their own creativity and on their own terms. Much the same way that anyone can pick up an instrument and learn to play music, we want them to be able to pick up one of our engines and learn to make games. Torque Game Builder goes a long way towards making that a reality."


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