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September 21, 2021
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Gamasutra - Gamasutra Resource Center
Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23  
by Kris Graft [08.25.21]
In this episode of GDC Podcast, recorded earlier this year live at GDC Showcase, Kris Graft and Alissa McAloon talk to Leyla and Soren Johnson, CEO and design director at Offworld Trading Company and Old World developer Mohawk Games.
Console/PC, Design, Business/Marketing, Podcast

Sponsored Content
How to nurture a holistic, proactive approach to technology problem-solving  
by Improbable [08.25.21]
Sponsored: Just a few moments of downtime can spell a huge loss in revenue for a studio. And since every game is uniquely complicated there's a vast range of potential problems.
Console/PC, Social/Online, Production, Sponsored Article

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online, Whitepaper

How StackPath's edge computing can help game devs succeed (sponsored)  
by StackPath [08.16.21]
Sponsored: Gamasutra speaks with StackPath CMO Nathan Huey who explains how StackPath's edge computing can help game studios, publishers, and tech providers the means to deliver top-tier network performance to their customers.
Business/Marketing, Video, Whitepaper

Sponsored Content
Gaming in a Pandemic - Inside Akamai's latest SOTI Research report  
by Akamai Technologies [08.09.21]
Sponsored: SOTI Research: Gaming in a Pandemic digs into the numbers behind 2020's video game criminal attacks, reveals the preferred attack methods, and looks at the rise in phishing as a service kits aimed at separating gamers from their money.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Sponsored Article, Whitepaper

Sponsored Content
How experimenting with scale and simulation helped Midwinter find the fun with Scavengers  
by Improbable [08.04.21]
Sponsored: For game designers, 'finding the fun' is a serious undertaking. The question is: how do you create a retentive, rewarding experience that gamers connect with and come back to, over and over again?
Console/PC, Social/Online, Programming, Design, Sponsored Article

Sponsored Content
Gaining observability over multiplayer games  
by Improbable [07.28.21]
Sponsored: A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that.
Console/PC, Social/Online, Programming, Production, Sponsored Article

Sponsored Content
What the 'data explosion' means for game production in the next decade  
by Staff [07.27.21]
Sponsored: Brad Hart, CTO of version control software at Perforce, explains what he sees are game production's biggest challenges in recent years, and what challenges lie ahead.
Production, Video, Sponsored Article, Video Q&A

Sponsored Content
Avoid the mounting costs of multiplayer games with hybrid cloud  
by Improbable [07.21.21]
Sponsored: While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular.
Console/PC, Social/Online, Sponsored Article

Sponsored Content
Q&A: Make your game a social platform and retain players with Agora  
by Staff [07.19.21]
Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Sponsored Content
How Scavengers is launching across multiple platforms and stores with cross-play  
by Staff [07.14.21]
Sponsored: Find out why partnering up allows Midwinter Entertainment to capture a wider target audience and improve player experience, while staying laser-focused on finding the fun.
Console/PC, Video, Sponsored Article

Sponsored Content
Six key tools to help break into the game industry  
by Full Sail University [07.12.21]
Sponsored: As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Sponsored Content
Learn how data-driven personalization can drive player engagement in this free webinar  
by Staff [07.08.21]
Sponsored: Personalization is critical to driving player engagement, but this comes with real-time performance and scalability challenges. Learn how to address those concerns in this free webinar.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Business/Marketing, Sponsored Article

Sponsored Content
As demand rises, Autodesk looks to the next decade of game development  
by Staff [07.05.21]
Sponsored: Video games continue to become more and more complex, and developers need to know that the tools they use are up to the challenge.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Sponsored Article, Video Q&A

Sponsored Content
The New Metaverse Economy  
by Nancy Beaton, VP of Strategy, IMVU/VCOIN [06.28.21]
Sponsored: New technologies and movements are starting to cater to a new culture of immersion. The companies, games and experiences that embrace those technologies will be the real social and economic winners.
Social/Online, Business/Marketing, Sponsored Article

Sponsored Content
How rigorous testing helped to improve Scavengers' gameplay  
by Improbable [06.25.21]
Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.
Console/PC, Social/Online, Programming, Design, Production, Sponsored Article

The actual cost of making a video game: A free talk and Q&A with Mike Rose  
by Kris Graft [06.18.21]
The next (free!) Gamasutra Editorial Forum is a must-attend as we welcome No More Robots' Mike Rose, who will ruthlessly break down the costs--both monetary and mental--that developers need to take into account when making a game.
Business/Marketing, Webinar

Sponsored Content
How telcos can take your games business from local to global  
by Telstra [06.14.21]
Sponsored: There's big opportunity to expand your game business into Asia-Pacific, but where do you begin? Gamasutra editor-in-chief Kris Graft speaks with Telstra VP Adam Day to find out how game companies can partner with telecommunications companies to grow business.
Console/PC, Social/Online, Business/Marketing, Video, Sponsored Article

Sponsored Content
5 challenges for game producers and production directors in 2021 2
by Favro [06.07.21]
Sponsored: Jon Leslie and Patric Palm share how to manage multi-discipline teams running a live-service game with never-ending releases, content drops, and live-ops.
Production, Sponsored Article, Whitepaper

Sponsored Content
Case study: How to launch on Epic Games Store with Hybrid Cloud Hosting  
by Improbable [06.07.21]
Sponsored: Developing and operating a multiplayer game is a notoriously complex, time-consuming and expensive business. And when you launch your title on the Epic Games Store the stakes are high and the world is watching.
Social/Online, Sponsored Article

Sponsored Content
Focus on the magic: How we found the freedom to create Scavengers  
by Josh Holmes [06.01.21]
Sponsored: "One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay," writes Midwinter Entertainment co-founder Josh Holmes.
Console/PC, Social/Online, Programming, Sponsored Article

Bugsnax, weird games, and running a studio with Young Horses' Phil Tibitoski  
by Kris Graft [05.26.21]
Phil Tibitoski, president of Bugsnax developer Young Horses, joins us to chat about his approach to running a small studio, pricing an indie game, a horrific bug-peeling game mechanic in Bugsnax, and much more.
Production, Business/Marketing, Podcast

Sponsored Content
Ready Player, Everyone? Finding long-term success in gaming and esports  
by Adam Day [05.03.21]
Sponsored: With gaming and esports experiencing a boom in 2020, how can we ensure that we’re setting up gaming and esports for long-term success? Read on to learn about the emerging technologies and trends leading these industries into the future.
Social/Online, Sponsored Article

One-quarter of developers say their studio is not working on D&I initiatives  
by Staff [04.29.21]
One quarter of GDC State of the Industry respondents indicated their companies are not currently investing in D&I initiatives.
Console/PC, Business/Marketing, Whitepaper, GDC

Narrative design, indie life with Oxenfree dev Night School - GDC Podcast ep. 19  
by Kris Graft [04.29.21]
On GDC Podcast episode 19 we welcomed Adam Hines and Sean Krankel, cofounders of Night School Studio, developers of games such as Afterparty and the iconic indie game Oxenfree.
Indie, Design, Production, Podcast

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Sponsored Content
Learn to protect against criminal attacks on games in this free webinar  
by Akamai Technologies [04.26.21]
How much do you really know about how the criminal economy works when it comes to the video game industry?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Sponsored Article, Webinar

Sponsored Content
Streamline your pipeline with procedural workflows & automation  
by Paul Ambrosiussen [03.29.21]
Sponsored: Learn how to streamline common game-development pipelines using procedural systems to significantly reduce the time spent on time-consuming tasks such as: asset validation, generating worlds from real world data and LODs.
Console/PC, Programming, Sponsored Article

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

IO's Forest Large on Hitman and game production - GDC Podcast ep. 18  
by Kris Graft [03.25.21]
Forest Swartout Large is executive producer at IO Interactive working on the Hitman franchise. We talk design philosophies behind the stealthy Hitman series, burnout and work-life balance, and what makes for an effective video game producer.
Production, Podcast

Join a free talk + Q&A on data-driven game design with Evan Losi  
by Staff [03.11.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

Sponsored Content
Remote game development during lockdowns and beyond  
by Teradici [03.08.21]
Sponsored: Gamasutra editor-in-chief Kris Graft speaks with Ian Main, technical marketing principal at virtual desktop and workstation platform Teradici about remote game development during lockdowns and beyond.
Production, Video, Sponsored Article, Video Q&A

Sponsored Content
5 games that make you think like a programmer 3
by DigiPen Institute of Technology [03.01.21]
Sponsored: Former Bethesda Softworks developer Matthew Picioccio recommends five video games that will hone your computer science skills and get you thinking like a programmer.
Console/PC, Programming, Sponsored Article

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Webinar

Special: The Texas winter storm episode - GDC Podcast ep. 17  
by Staff [02.23.21]
Lars Doucet, co-founder of Level Up Labs and recently a contributor to Valve's Steam Labs project, joins fellow Texan Kris Graft to talk about the brutal winter storm that left many without access to heat, power, water, and food for days.
Console/PC, Podcast

Sponsored Content
Deconstructing Epic's cross-play approach: Paragon, Fortnite, and what comes next  
by Epic Games [02.22.21]
Sponsored: Seamless cross-play across competing platforms once seemed like a pipedream. Now, it's not just a reality, it's becoming the industry norm, and at the forefront of championing this change has been Epic Games.
Console/PC, Social/Online, Programming, Design, Production, Sponsored Article

Sponsored Content
5 reasons to join the games industry in Germany  
by Staff [02.15.21]
Sponsored: Moving a game studio is a monumental change. All the information about Germany may seem daunting, but Games Germany can guide you through it and make the process much easier.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Don't Miss: Conveying your game's value - A marketing talk for self-publishers  
by Staff [02.10.21]
The very first presentation in our new Gamasutra Webcasts series, featuring indie marketing superstar Victoria Tran is now available for free on-demand!
Indie, Business/Marketing, Webinar

Sponsored Content
New to coding? Here's why Python is a strong place to start  
by iD Tech [02.08.21]
Sponsored: Or are you already a programming pro, experienced Minecraft modder, or Lua-savvy Roblox creator? Find out how you can put your expertise to work and teach kids game development with iD Tech.
Console/PC, Smartphone/Tablet, Programming, Sponsored Article

Roguelikes and narrative design with Hades creative director Greg Kasavin  
by Kris Graft [01.28.21]
On GDC Podcast episode 16 we're joined by Greg Kasavin, creative director at Hades developer Supergiant Games. We talk narrative design, his journey from game journalist to game developer and the allure of the roguelike genre.
Console/PC, Indie, Design, Podcast

Sponsored Content
Ad Feature: Increase game revenue with app bidding on Facebook Audience Network  
by Staff [01.26.21]
Game developers on mobile platforms face a challenging marketplace. So how can they be more efficient and effective when building their business? Michael Bertaut, director of Facebook Audience Network EMEA joins us to talk about creating a sustainable developer ecosystem.
Business/Marketing, Video, Sponsored Article

Sponsored: The State of Game Development Report: 2020 & Beyond  
by Perforce [01.19.21]
The game development industry continues to rapidly evolve. But where is it headed in the 2020s?
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Whitepaper

Sponsored: How adding an in-game store gives games a competitive advantage  
by Xsolla [12.21.20]
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper

Sponsored Content
Sponsored: The heartfelt motivations of solo-dev project DOOR:Inner Child  
by GG Content [12.14.20]
PLAY Mephistowaltz's latest, DOOR:Inner Child, explores an emotional journey to explore souls and heal broken hearts. Here, the game's solo dev explores the game's inspirations and goals.
Indie, Video, Sponsored Article

Sponsored: Your guide to building reliable & scalable infrastructure with AWS Cloud  
by AWS Game Tech [11.30.20]
Whether you're building a FPS, MOBA, or RPG across any platform, success depends on players experiencing seamless, memorable gameplay. So give players what they want.
Social/Online, Whitepaper

Sponsored: Building subscriptions that boost player loyalty (and revenue!)  
by Xsolla [11.23.20]
Learn how to reward loyal fans and realize consistent revenue through carefully crafted subscription fans in this free guide from the experts at Xsolla.
Social/Online, Business/Marketing, Whitepaper

Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.12.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.
Indie, Webinar

Understanding workplace toxicity with Emily Greer - GDC Podcast ep 14  
by Kris Graft [10.29.20]
"It can't just be one bad apple if you're seeing it at so many companies of so many different sizes in so many different regions. It's coming up again and again." Kongregate co-founder Emily Greer joins us on the GDC Podcast.
Business/Marketing, Podcast

Sponsored Content
Get started with Dolby Vision and Dolby Atmos on Xbox Series X 2
by Dolby [09.28.20]
Sponsored: The Xbox Series X|S will be the first consoles to support Dolby Atmos and Dolby Vision, giving game developers the power to create an unparalleled gaming experience and deliver enhanced audio and graphics.
Console/PC, Art, Audio, Sponsored Article

Data-driven indie secrets with No More Robots' Mike Rose - GDC Podcast ep 13  
by Kris Graft [09.24.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games.
Console/PC, Indie, Business/Marketing, Podcast, GDC