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Alt.Ctrl.GDC Showcase: OVERTIME
takes a toy basketball and infuses it with the drama of the final moments of a basketball game.
| Joel Couture
Get a job: Sanzaru Games is hiring a VFX Artist
Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR.
Animators Roundtable: The Mass Effect: Andromeda pile-on
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
| Simon Unger
Alt.CTRL.GDC Showcase: Alejandra Molina's Ziff
is a physical toy that you can build and then play with on screen. By configuring the toy, you define the abilities your character has in the game, helping her adapt to the environment."
| Joel Couture
Where in the world did blockbuster educational games go?
From the late 1980's through the 1990's, as console games and computer games remained two very separate markets, a few PC studios regularly sold millions of educational games. So what happened?
| Bryant Francis
Layers of Player Understanding
This model explains, from a ludic perspective, the layers of understanding a player can obtain experiencing a heavily designer-authored game. Each layer of this model is based on interaction and how interaction is presented to the player and utilized by the player.
| Jainan Sankalia