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Alt.CTRL.GDC Showcase: Baumgarten & Autio's Rotator
"Our controller is three big motorized steering wheels. The idea is to experiment with different ways the wheels can work -- maintain constant motion, reverse directions, wind up a spring, and so on."
03.06.16 |
News |
Chris Baker
Alt.Ctrl.GDC showcase: Videogamo's Dobotone
"Our two-button controllers totally impact game design. Narrowing the core variables allows other branches to grow in unexpected ways. Every new game idea carries a new challenge for us."
03.03.16 |
News |
John Bridgman
Alt.Ctrl.GDC Showcase: Threadsteading
"We wanted to work on a game that would involve real time control on a quilting machine. The mechanics are inspired by the
Empire Builder railroad-building games and territorial control board games."
03.02.16 |
News |
Joel Couture |
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Alt.Ctrl.GDC Showcase: Mike Lazer-Walker's Hello, Operator
Mike Lazer-Walker's time management sim casts players as a harried telephone operator manually connecting callers. It's controller is a vintage telephone switchboard with a daunting tangle of cables.
03.01.16 |
News |
John Bridgman
Alt.Ctrl.GDC showcase: Sensible Object's Fabulous Beasts
"
Fabulous Beasts is a co-op game in which you build a tower of beast-shaped pieces on your tabletop. As you stack each one, it pops into a fabulous world on a connected tablet or smartphone."
02.22.16 |
News |
Bryant Francis
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