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May 21, 2022
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Video: The Old Republic's design foundations
In this GDC 2012 presentation, The Old Republic developers Rich Vogel and Dallas Dickinson discuss the core design philosophies behind BioWare Austin's ambitious Star Wars MMO.
10.22.12 | News | Staff | 5 Number of Comments 
Portal co-creator Kim Swift to give Indie Summit keynote at GDC China
At next month's GDC China in Shanghai, Portal and Quantum Conundrum co-creator Kim Swift will keynote the Independent Games Summit, discussing her unique design philosophy and its acclaimed results.
10.18.12 | News | Staff
Video: Sony Online's tricks for getting the most out of social media
The house that EverQuest built has learned a lot about keeping its players engaged, taking risks that sometimes work out and sometimes fall flat. Take a tour of their dos and don'ts in this free GDC Europe video.
10.16.12 | News | Staff
Naughty Dog to detail Uncharted 3's visual effects at GDC China
As part of next month's GDC China, Naughty Dog programmer Marshall Robin talks Uncharted 3, Jason VandenBerghe (Far Cry 3) will host "The 5 Domains of Play", and Kongregate's Emily Greer will discuss web game stats.
10.15.12 | News | Staff
'Tales from the GDC Vault' debuts lost Halo, MMO design talks
The GDC Vault has debuted three free lecture videos from roughly a decade ago, featuring a look at Halo: Combat Evolved, Raph Koster and Rich Vogel on classic MMO design, and SGI on graphics trends.
10.14.12 | News | John Polson | 1 Number of Comments 
Double Fine to discuss striking UI design at GDC China
At next month's GDC China in Shanghai, Double Fine's Joe Kowalski will explain how developers can make a good first impression by creating interesting and memorable main menus and user interfaces.
10.11.12 | News | Staff | 1 Number of Comments 
Video: How Go and Poker reveal the beauty of games
In this classic GDC Vault presentation, veteran game designer and Zynga New York creative director Frank Lantz explains how some of history's oldest games demonstrate the real power of the medium.
10.09.12 | News | Staff | 1 Number of Comments 
Video: A look inside Valve's creative process
Valve writers Erik Wolpaw, Marc Laidlaw, and Ted Kosmatka provide some off-the-cuff thoughts on the studio's creative process, touching on character writing, world building, and much more.
10.07.12 | News | Staff
Video: 'Metrics' and 'monetization' don't have to be dirty words
While "metrics" and "monetization" are often considered bad words among game designers, iWin developer Laralyn McWilliams believes that designers need to pay attention to this data to maintain control of their games.
10.04.12 | News | Staff | 3 Number of Comments 
Video: How Chinese browser games get players to open their wallets
In an in-depth GDC Europe presentation, Reality Squared Games CEO Jared Psigoda examines the Chinese browser game industry, and explains why some Chinese players spend as much as $100,000 on their favorite games.
10.02.12 | News | Staff | 17 Number of Comments 
Video: Three unorthodox uses for video game AI
While we typically use AI to control our non-player characters, the developers in this GDC session prove that AI can be used for far more unusual and esoteric purposes.
09.30.12 | News | Staff | 1 Number of Comments 
IGF China 2012 unveils Main Competition, Student finalists
The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2012 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.
09.30.12 | News | Staff | 1 Number of Comments 
Video: The Dream Machine: A video game made of clay
Most game artists are used to working with pixels and polygons, but what do you do when you're an artist just getting into development? If you're like Anders Gustafsson and Erik Zaring, you make your game out of clay.
09.27.12 | News | Staff | 5 Number of Comments 
Video: Cryptic's solution for new MMO content: Let the players make it!
Supporting an MMO with a steady stream of new content isn't easy, but as Cryptic Studios explained at this year's GDC Europe, enabling user-generated content can really help your team keep up with player demand.
09.25.12 | News | Staff | 11 Number of Comments 
Video: Scaling Words With Friends' sudden enormous success
While Words With Friends is now one of the most popular games on mobile devices, it went through some tough growing pains that taught its developers some important lessons about operating games on a large scale.
09.23.12 | News | Staff
GDC China 2012 adds Bejeweled Blitz, Zombie Gunship smartphone talks
GDC China has debuted three new talks for its hot Smartphone & Tablet Games Summit, covering PopCap's Bejeweled Blitz, Limbic Software (Zombie Gunship) on mobile game growth, and much more.
09.23.12 | News | Staff
Video: Identifying your mobile player's habits
In this GDC Europe presentation, Flurry's Richard Firminger presents his firm's latest data on the mobile game market, detailing new player habits, emerging business strategies, and much more.
09.20.12 | News | Staff
GDC China 2012 adds talks from Naughty Dog, Volition, more
The lineup for November's GDC China in Shanghai continues to grow today, adding some of the creators of key titles like Saints Row: The Third, Uncharted 3, and more.
09.18.12 | News | Staff
Video: Managing a game studio doesn't have to be like herding cats
Overseeing a game studio is never easy, but Sproing CEO Harald Riegler believes that encouraging a sense of studio culture can eliminate the feeling of "herding cats" and alleviate many management woes.
09.16.12 | News | Staff | 1 Number of Comments 
Video: Turning a good idea into a good game
Playdom designer Eric Todd looks back on the development of Gardens of Time, and outlines how his team had to overcome four major issues to turn a clever game idea into a successful game.
09.13.12 | News | Staff | 9 Number of Comments 
Video: Journey's creative challenges
In this GDC Europe presentation, former thatgamecompany producer Robin Hunicke reflects on the ambition, struggles, and conflicts that fueled the production of the studio's 2012 hit, Journey.
09.11.12 | News | Staff | 3 Number of Comments 
Video: What to do when your game suffers an inevitable PR crisis
Former CCP community manager Valerie Massey knows that PR crises are inevitable, and in this GDC Online presentation, she outlines what developers can do to prepare for and overcome these problems.
09.09.12 | News | Staff | 2 Number of Comments 
GDC China 2012 reveals first Smartphone, Indie Summit sessions
GDC China organizers have revealed the Shanghai's show's first Summit sessions, which cover topics ranging from mobile game design to whether indies should work with a publisher or release games on their own.
09.09.12 | News | Staff
IGF China reminds on Monday entry deadline for 2012 competition
This November's IGF China is beginning to take shape, and developers looking to feature their games at the event should act soon, as the call for indie game submissions ends on Monday, September 10.
09.06.12 | News | Staff
Next Generation Monetization: Supremacy Goods
Is your microtransaction-based game set up for failure or success? Consultant and writer Ramin Shokrizade discusses a new class of goods that is likely to damage the health of your user base -- and in this article, posits rules for goods as well as taking a hard look at how some games function.
09.06.12 | Feature | Ramin Shokrizade | 45 Number of Comments 

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