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Video: Combat Arms postmortem: The art of selling guns
In this video postmortem from GDC Online 2011, Nexon's Jungsoo Lee explains how the free to play Combat Arms
taught the Korean studio some important lessons about monetizing games in the West.
Want to be Surrounded By a Thriving Local Games Industry? Grow Yours
In this article, Sydney developer and instructor Epona Schweer writes how she and others pushed forward a plan to grow the indie scene in the city -- devastated by layoffs and with a growing number of new developers with no work -- and made it sustainable.
| Epona Schweer
Video: Building browser-based games using HTML5
In this practical video presentation, Marc O'Morain, programmer with the young venture-backed online game service Swrve, shares his tips for making browser-based games in HTML5.
Secret Knowledge from the Future
Ngmoco CEO Neil Young talks about his view of the future of the mobile social games space, how he hopes to delight both players and developers, and why he thinks that Mobage is the number one service in the world.
| Christian Nutt
Video: Creating the audio for Bastion
Supergiant Games' Bastion
boasts some of the most unique game audio in the business, and at GDC 2012, the game's audio director explained how he gave the indie action title such an iconic sound.
Video: Why making a truly unique video game is terrifying
Familiar genres like first-person shooters or strategy games have a lot of reference material to work with, but how do developers like Journey
's thatgamecompany make something that hasn't been done before?
Our Top 30 Developers
Game Developer and Gamasutra editors have teamed up to list our top 30 developers of the past 12 months, from the indies to the big boys. This honor is reserved for teams of developers who are doing something new, something different, something better -- or, more often than not, all of the above.
Video: How to make killer game loops
Developers who want to create addictive games with a broad appeal will need to master game loops -- Henric Suuronen shared some advice and common pitfalls for making compelling game loops at GDC Europe 2011.
Video: Cubes all the way down: Fez technical postmortem
In this video from GDC 2012, Fez programmer Renaud Bedard outlines the techniques he used and the lessons he learned while creating Fez
, Polytron's long-anticipated and mind-bending puzzle platformer.
Video: Alone in the Dark: A classic postmortem
Preceding games like Resident Evil
and Silent Hill
, Infogrames' Alone in the Dark
proved to be a landmark for the survival horror genre, and now series creator Frederick Raynal explores how the classic title came to be.
Video: Learning to QWOPerate
creator Bennett Foddy loves griefing his players, and in this new free video from GDC 2012, he explains why other game developers should consider doing the same.
Video: The art direction of Saints Row: The Third
Volition's Frank Marquart offers a behind-the-scenes look at the unique world of Saints Row: The Third
in this free video from GDC 2012, courtesy of the GDC Vault.
Building a Better Zombie
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In this article, Westwood College game design professor Christopher Totten takes a look at how zombies arose in popular culture, how they're used in other media, and explores how they have been used in games -- and how they could be deployed even more effectively.
| Christopher W. Totten