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May 21, 2022
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GDC Vault debuts 'Classic Postmortem' videos, GDC 2012 lectures
The GDC Vault service has debuted both free and members-only video, audio, and slides from last month's GDC in San Francisco, including free postmortem videos for games like Fallout and Harvest Moon.
04.03.12 | News | Staff
GDC 2012 reveals record 22,500 attendance, debuts 2013 dates
The 2012 Game Developers Conference hosted a record-breaking 22,500 game industry professionals last week -- a 17 percent increase in attendance -- and will return to San Francisco on March 25 - 29 next year.
03.11.12 | News | Staff | 3 Number of Comments 
6waves Lolapps guaranteeing $100,000 in marketing to mobile dev partners
Social game firm 6waves Lolapps has unveiled new publishing terms promising $100,000 in marketing to mobile game developers, and has announced 16 partnerships it's already secured with mobile studios.
03.04.12 | News | Eric Caoili | 1 Number of Comments 
GDC 2012: One size doesn't fit all in Asia Pacific - PopCap
PopCap has taken a cautious approach to expansion in Asian markets. VP of worldwide publishing Dennis Ryan explains how PopCap has found that each country requires a distinct approach.
03.04.12 | News | Kris Graft | 1 Number of Comments 
Money and the App Store: A few figures that might help an indie developer
Emeric Thoa, creative director and co-founder of indie game studio The Game Bakers, looks at trends and sales data from the iTunes App Store to dispel some myths about indie development on iOS.
01.16.12 | News | Emeric Thoa | 16 Number of Comments 
Seven Years Of World Of Warcraft
Today is World of Warcraft's seventh anniversary, and Gamasutra celebrates the occasion by looking back at the game's most important events and landmarks from the last seven years.
11.22.11 | News | Tom Curtis | 8 Number of Comments 
Your Game Industry In Your Words: Week Of November 18
Gamasutra highlights choice quotes from game industry figures such as Ubisoft's Yves Guillemot, Tale of Tales' Auriea Harvey, Kongregate's Jim Greer and more in this new weekly roundup.
11.17.11 | News | Eric Caoili
Troubled MMO FFXIV 'Will Always Be FFXIV And Nothing Else,' Says Producer
Gamasutra speaks with producer Naoki Yoshida about the company's plans to launch "version 2.0" of the beleaguered online game -- which will sport a new engine by the time it's through redevelopment.
11.17.11 | News | Christian Nutt | 13 Number of Comments 
GDC China 2011 Closes With Record Attendance
Organizers of the fourth annual GDC China have announced that more than 3000 international attendees were present over the three-day event, marking an all-time high for this branch of the Game Developers Conference.
11.14.11 | News | Staff
GDC China: Square Enix CTO Merceron On Game Tech & Thinking Globally
At GDC China in Shanghai on Monday, Square Enix's Julien Merceron discussed his history at Ubisoft and Eidos and his remit at Square Enix, explaining how he manages the company's massive global tech footprint.
11.14.11 | News | Simon Carless | 1 Number of Comments 
GDC China: BioWare Mythic Creative Director Barnett Talks Cultural Limitations
Paul Barnett is sr. creative director at BioWare Mythic, which in his words, "means I tell lies for a living, and I take all the credit when it works, and blame the coders when it doesn't."
11.14.11 | News | Brandon Sheffield
GDC China: Flurry's Jeferson Valadares On The U.S./China Mobile Divide
At GDC China, Jeferson Valadares, general manager of mobile analytics firm Flurry, discussed some key differences between the U.S. and Chinese mobile markets.
11.14.11 | News | Brandon Sheffield | 1 Number of Comments 
GDC China: Microsoft's Price Talks Cloud On Social Platforms, Consoles
At GDC China, Microsoft cloud evangelist Brian Prince discussed developing for the cloud, often referencing the company's new Azure cloud service, which the company has spent billions developing.
11.13.11 | News | Brandon Sheffield
GDC China: Journey's Jenova Chen Follows His Passions
At GDC China, Jenova Chen from Thatgamecompany (Journey, Flower) discussed the criminally underused power for games to evoke our more subtle emotions, rather than focusing on the obvious.
11.13.11 | News | Simon Carless | 3 Number of Comments 
GDC China: Canabalt's Saltsman On Why PC, Mac Rules For Indies
Talking at GDC China 2011's Indie Games Summit, Canabalt and Flixel creator Adam Saltsman discussed why PC and Mac are "the most indie-friendly platforms currently available".
11.12.11 | News | Simon Carless | 2 Number of Comments 
GDC China: Bastion's Rao: 'If You Own Your IP, Do Something With It'
At his GDC China talk, Supergiant Games' Amir Rao discussed the development of breakout indie hit Bastion, revealing over 350,000 copies sold, as well as 30,000 soundtracks.
11.12.11 | News | Brandon Sheffield
GDC China Keynote: Brian Fargo Talks RPG Legacy
Brian Fargo, maker of games like The Bard's Tale, Baldur's Gate, and Fallout, discussed at hit GDC China keynote what makes a successful RPG, drawing on his 30 years making games in the genre.
11.12.11 | News | Brandon Sheffield | 4 Number of Comments 
GDC China: Brian Fargo Shares RPG Storytelling Techniques
Brian Fargo's games, especially Fallout, have been lauded for their story interactivity and emergent systems. At GDC China, he revealed his techniques for developing an interesting story in a role playing game.
11.12.11 | News | Brandon Sheffield | 2 Number of Comments 
GDC China: Capy's Vella To Indies: 'Risk Is A Critical Step To Making Money'
Sword and Sworcery maker Capy Games' Nathan Vella discussed at GDC China why risk is a critical element to indie success, and why developer should target niche markets.
11.12.11 | News | Brandon Sheffield | 4 Number of Comments 
GDC China: 2011 Independent Games Festival China Winners Announced
Organizers of the third annual IGF China have announced the winners for the indie showcase in Shanghai, with Pixel May Cry taking home the prize for Best Game, along with a host of other notable winners.
11.11.11 | News | Staff
GDC China: DeNA Talks 'Not Very Competitive' Social Smartphone Game Biz
In a talk kicking off GDC China's Social Games Summit, DeNA's Kenji Kobayashi discussed why free-to-play smartphone games are "only in the beginning" of their rise, giving opportunities for developers.
11.10.11 | News | Simon Carless
GDC China: DeNA's Sun Kang Discusses The 'Big China Problem' For Freemium Games
DeNA's Sun Kang tells Gamasutra that while piracy is the biggest issue with releasing games in China, even with the freemium business model, cultural differences also remain a challenge.
11.10.11 | News | Brandon Sheffield | 1 Number of Comments 
Survival Is Everything For Indies In China, Says The Line HD's Florian Garcia
Following the news that Ant Hive Games' iOS puzzler The Line HD is a GDC China 2011 finalist, creative director Florian Garcia talked to Gamasutra about how "being an indie in China is like being an ant in a world of giants."
11.07.11 | News | Mike Rose | 2 Number of Comments 
GDC China Reveals Online Game Sessions From BioWare Austin, Carbine, Bigpoint
With less than a week left until GDC China, show organizers have debuted new talks with speakers from BioWare Austin, Carbine Studios, and Bigpoint.
11.06.11 | News | Staff
Halfbrick's Phil Larsen Ponders The Evolution Of Fruit Ninja
In anticipation of his GDC China talk, Halfbrick's Phil Larsen explores the growth and evolution of the studio's hit Fruit Ninja, explaining why sheer simplicity can be a recipe for widespread success.
11.03.11 | News | Staff

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