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May 21, 2022
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This Week In Video Game Criticism: From Journalistic Drama To Your Brain On Violence
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain, on topics including Bulletstorm drama, disturbing imagery in Dead Space 2, and how our bra
03.02.11 | News | Eric Swain | 1 Number of Comments 
Global Video Games Investment: China, Online, Mobile Ascendent
Tim Merel, managing director of investment bank Digi-Capital, takes a look at the present and future state of the market and makes predictions about the direction and size of the global video game market between now and the near future -- information that could guide your company.
02.21.11 | Feature | Tim Merel | 3 Number of Comments 
Digi-Capital: China Could 'Dominate Global Games Market'
China's game companies "understand how to make substantial profits" and "are hungry for more," says Tim Merel with Digi-Capital, which believes China could dominate
02.21.11 | News | Staff | 1 Number of Comments 
Bill Roper: Making MMOs Work Again
In this extensive interview conducted at GDC China, Bill Roper, former design director of Cryptic Studios, discusses what he sees as the broken model of MMO development in the West, and explores the negative reaction gamers had to Cryptic's Star Trek Online and Champions Online.
02.13.11 | Feature | Christian Nutt | 20 Number of Comments 
GDC 2011 Highlights O'Donnell, Shanda, Moriarty Talks, Expands Capacity
GDC 2011 organizers are highlighting key talks from Bungie's Marty O'Donnell, Shanda CEO Alan Tan, and Loom creator Brian Moriarty, also revealing an expansion into Moscone West for this year's show.
02.13.11 | News | Staff
Game Developer Magazine, Gamasutra Ask For Salary Survey Responses
Game Developer magazine and Gamasutra are asking salaried game developers and independents to fill out the 2010 Game Developer Salary Survey, with three GDC passes up for grabs
02.07.11 | News | Staff | 7 Number of Comments 
Bill Roper: Reflections on Hellgate
In this extensive interview conducted at GDC China, Bill Roper, former developer of Hellgate: London, sifts through the aftermath of that doomed project and reflects on mistakes made, community reaction, and how decisions get made in games.
02.06.11 | Feature | Christian Nutt | 26 Number of Comments 
A Philosophy That Extends Eastward: Social Games Zynga-Style
In this extensive interview, the general manager of Zynga Beijing expands on the company's creative philosophy - rely on metrics, not on what game designers think is "cool" or creative, and always serve the users.
02.03.11 | Feature | Christian Nutt | 19 Number of Comments 
Road To The IGF: Alexander Bruce's Hazard: The Journey Of Life
In this latest Road to the IGF interview with 2011 Independent Games Festival finalists, Gamasutra speaks with Alexander Bruce about his 2011 IGF Nuovo Award nomination for Hazard: The Journey of Life.
01.30.11 | News | Kris Graft | 4 Number of Comments 
Adobe Vs. Unity: The Future Of 3D Web Games
As Adobe marches towards a Q2 launch for its Molehill, the 3D version of Flash, developers must decide whether to aim for that, Unity 3D, or an in-house solution -- Gamasutra investigates.
01.11.11 | Feature | 40 Number of Comments 
Angry Birds's Vesterbacka: Franchise Extending To 'Very Different Titles'
Talking at the recent GDC China show in Shanghai, Rovio head and Angry Birds co-creator Peter Vesterbacka discussed how the Finnish developer will advance the franchise via "very different [genre] titles."
12.15.10 | News | Staff | 1 Number of Comments 
GDC China 2010 Sees Record Attendance, Show To Return In 2011
Now that 2010's Game Developers Conference China has concluded, organizers reveal that the three-day event saw a record 3,300 attendees -- and will make its return to Shanghai in 2011.
12.15.10 | News | Staff
Monaco's Schatz On Building An IGF Grand Prize Winner In One Month
At GDC China, Andy Schatz shares the inspiring story behind his 2010 IGF Grand Prize-winning Monaco -- which he built on his own in four months, and submitted just one month after starting.
12.09.10 | News | Staff
GDC China: Online Opportunities In The Face Of Stagnating Consoles
Tim Merel, managing director of investment advisory firm Digi-Capital told GDC China attendees that CEOs of major publishers "don't know how" to adapt to lower-budget online and mobile models.
12.08.10 | News | Christian Nutt | 2 Number of Comments 
GDC China: Case Study - The Development of F2P Hit Kingory
Chinese browser game Kingory has 70 million users across all territories, and Bo Chen, CEO of its developer Joyport Technology, shared the secrets of its success at GDC China.
12.07.10 | News | Christian Nutt | 2 Number of Comments 
2010 IGF China Announces Asian, Australasian Indie Winners
Organizers of IGF China 2010 have announced winners for the Asian and Australasian indie games showcase in Shanghai, with South Korean developer Turtle Cream's 2D tile-flipping platformer Sugar Cube getting the Best Game prize.
12.06.10 | News | Staff
GDC China: Bill Roper On The Future Of Online Business
Speaking to a Chinese audience he recognized as pioneers in new game business models, Blizzard and Cryptic veteran Bill Roper discussed the challenges and changes in today's online gaming market.
12.06.10 | News | Christian Nutt | 4 Number of Comments 
GDC China: Secrets Of Success In The Russian Market
At GDC China, Nival's Maxim Matveyko outlined the complexities of Russian-speaking markets, showcasing opportunities and challenges for those investigating the fast-growing online game space.
12.06.10 | News | Christian Nutt
GDC China: Square Enix's Tanaka Details Potential Fixes For Beleaguered MMO
In his keynote presentation at GDC China, Square Enix SVP Hiromichi Tanaka described steps the company is taking to make improvements to recently-launched MMO Final Fantasy XIV.
12.05.10 | News | Christian Nutt | 14 Number of Comments 
GDC China: Hello Games' Duncan On 'Incredibly Boring', Vital Biz Side Of Indie
Talking at the Indie Games Summit at GDC China on Monday, Hello Games' Grant Duncan discussed why the allegedly "incredibly boring" marketing and PR functions were tremendously important to Joe Danger's success.
12.05.10 | News | Simon Carless
GDC China: Steve Swink On Experimental Game Ethos
At GDC China, Shadow Physics developer Swink explained the experimental game ethos to a Chinese audience, outlining a roadmap for thoughtful innovation and a logical set of required constraints.
12.05.10 | News | Christian Nutt
GDC China: Playfish On Metrics Vs. Intuition
At GDC China's Social Games Summit, Playfish product director Andrew Mo dived into the debate over metrics versus intuition, sharing examples of Playfish's successes in prioritizing the latter over the former.
12.04.10 | News | Christian Nutt | 1 Number of Comments 
GDC China: Zynga's Tian On The Craft Of Social Games
"The game industry is not art, it's a craft," said Zynga Beijing GM Andy Tian, in a packed GDC China speech on how the company designs its wildly successful social games using metrics over "cool features".
12.04.10 | News | Christian Nutt | 8 Number of Comments 
GDC China: Happy Farm's Creator On Finding The Tao Of Social Games
In a compelling speech at GDC China, Ellison Gao, co-founder of Happy Farm creators 5 Minutes explained the development of social games using a mixture of humor, humanity, and philosophy.
12.04.10 | News | Christian Nutt | 2 Number of Comments 
2010 GDC China Confirms Final Schedule, Adds Ngmoco, Zynga Talks
GDC China organizers have now debuted a completed schedule for the December 5th-7th Shanghai event, with late additions including Ngmoco's Caryl Shaw and Zynga Beijing's Andy Tiang.
12.01.10 | News | Staff

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