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May 21, 2022
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Game Developer Announces Salary Survey Call, Now Including Indies
The editors of Game Developer magazine and Gamasutra invite readers to participate in the annual Game Developer Salary Survey, now expanded to include indies -- with a free GDC Main
02.07.10 | News | Staff | 2 Number of Comments 
American In China: McGee On Making It Work In Shanghai
The ex-id and EA employee speaks out on how developing games in his Shanghai-based studio Spicy Horse has given him a new perspective on development process and teamwork, and whether or not those insights could work in Western studios.
01.21.10 | Feature | Christian Nutt | 11 Number of Comments 
Leave 'Em In The Dust: CCP Asia On Chinese Collaboration
More than a destination for cheap outsourcing work, Shanghai presents an opportunity for quality full-scale development, say Larry Herring and Jing Yu Zhu, key figures behind CCP Asia's EVE Online console shooter spin-off Dust 514.
01.03.10 | Feature | Christian Nutt | 2 Number of Comments 
Gamasutra's Best Of 2009
Ending out 2009, Gamasutra puts together the definitive compilation of our year-end lists, from disappointments through game of the year and beyond -- with bonus reader feedback.
12.23.09 | Feature | Chris Remo,Christian Nutt,Brandon Sheffield,Danny Cowan,Leigh Alexander,Kris Graft | 4 Number of Comments 
Think Services Names Carless As Game Group Brand Director
Game development and media veteran Simon Carless has been appointed Global Brand Director of the Think Services Game Group, including the GDC events, Game Developer magazine, and
12.10.09 | News | Staff | 6 Number of Comments 
iPhone Piracy: The Inside Story
Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem, and whether there's anything that can be done about it.
11.17.09 | Feature | 59 Number of Comments 
Building Social Success: Zynga's Perspective
Zynga's business development VP Hugh de Loayza talks in detail to Gamasutra about not just what makes social games successful, but why developers like Brian Reynolds, who left Big Huge Games for Zynga, are attracted to the social games space -- besides the potential profits.
11.03.09 | Feature | Christian Nutt | 5 Number of Comments 
Ancients Reborn: Launching League of Legends
As Riot Games' League Of Legends launches, Gamasutra talks to co-founder and president Marc Merrill and lead creative designer Shawn Carnes on the company's business model, usability concerns, breaking free of the grip of publishers, and more.
10.27.09 | Feature | Chris Remo | 4 Number of Comments 
Tap-Fu Developer Claims 90% iPhone Piracy Rate
Independent developer Smells Like Donkey has revealed piracy rates for its iPhone brawler Tap-Fu, revealing more than 90% of users were playing a pirated version of the game, according to high score data.
10.25.09 | News | Danny Cowan | 50 Number of Comments 
Chinese Ministry Of Culture Reaffirms Role In Game Market
As part of continued conflict over Chinese government control of online games, the Ministry Of Culture has refuted claims by fellow government entity GAPP over Chinese game regulati
10.15.09 | News | Staff | 2 Number of Comments 
GDC China Reveals Almost 3,000 Attendees, 2010 Return
Game Developers Conference China 2009 organizers have announced almost 3,000 attendees in total for the Shanghai-based event, which ended on Tuesday, revealing plans to hold GDC China 2010 next December.
10.14.09 | News | Staff
Apple Opens iPhone In-App Microtransactions To Free Apps
Apple iPhone developers now have the option to offer in-app content purchases within free software, functionality previously restricted to paid games, and publisher Ngmoco says it's already on board.
10.14.09 | News | Chris Remo | 3 Number of Comments 
GDC China 2009: The Coverage Highlights
GDC China 2009 came to a close this week, and Gamasutra was there for all three days, bringing extensive coverage on sessions ranging from gold farming to indie game development -- here's the definitive roundup.
10.13.09 | News | Staff
GDC China: Lazzaro On Creating 'Viral Emotions' In Games
In a GDC China talk in Shanghai on Tuesday, XEODesign president and researcher Nicole Lazzaro discussed her views on creating massively social online games and what she called "viral emotions".
10.12.09 | News | Simon Carless
GDC China: Large Animal's MacDonald On Creative Direction For Social Games
Finishing up GDC China 2009 in Shanghai, Large Animal (Bumper Stars) art director Brad MacDonald talked about the social network and iPhone indie game developer's approach to making intriguing social games.
10.12.09 | News | Simon Carless
First IGF China Awards Topped By Captain Forever
The first-ever IGF China has picked this year's top Asia-Pacific indie games, with space game Captain Forever grabbing Best Game, and brush-based touchscreen game Autumn Dynasty winning Best Student Game.
10.11.09 | News | Staff | 5 Number of Comments 
GDC China: Nexon's Kim Charts Social Evolution, Asian Opportunities
Nexon America VP Min Kim (MapleStory, Combat Arms) talked at GDC China on successes and stumbling blocks in the Western online game space, urging Chinese creators to "come and help us start this market."
10.11.09 | News | Christian Nutt
GDC China: Red Rocket's Suh On Making iPhone Games In China
In a GDC China lecture, Red Rocket Games (Mevo & The Grooveriders) CEO Jung Suh talked about making iPhone games in China for the Western market, and why the company was moving into publishing iPhone apps for others.
10.10.09 | News | Simon Carless
GDC China: The World of Indie Games
At GDC China, IGF chairman Simon Carless delivered an informative overview of the Western indie games movement, aimed at cluing the Chinese audience in on what's necessary and what works; useful information in any country.
10.10.09 | News | Christian Nutt | 1 Number of Comments 
GDC China: Nicalis' Rodriguez Talks Indie Realities
Tyrone Rodriguez of Nicalis (Cave Story) gave a GDC China talk on the state of the indie movement, and offered advice gleaned from his career -- including as a former game journalist and doing work-for-hire for publishers.
10.10.09 | News | Christian Nutt
GDC China: Chinese Indie Game Trends and Opportunities
To give a Chinese perspective on independent development, the first day of GDC China closed with a panel discussion about the state of the Asian indie market, as related by three local industry veterans.
10.10.09 | News | Christian Nutt
GDC China: Mechner Charts Prince Of Persia's Creative Evolution
In his GDC China keynote, Prince of Persia creator Jordan Mechner charted the series' evolution in games and film -- assisted by its unpredictable history and cracks in the plan, and making room for the franchise to grow creatively.
10.10.09 | News | Christian Nutt | 11 Number of Comments 
GDC China: NetEase's Lin On Stamping Out MMO Bots
In a lecture at GDC China, NetEase's Yunfeng Lin discussed the fascinating gold farming bot-related issues in the company's massively popular Westward Journey Chinese online game series, and how it fixed them.
10.10.09 | News | Simon Carless
GDC China: Social Gaming Evolution, According To Playfish
Playfish's Mack Growen (Pet Society) discussed the social gaming market at GDC China in Shanghai, asking developers to stop copying successful games, and consider targeting cash-rich, time-poor gamers.
10.10.09 | News | Christian Nutt | 1 Number of Comments 
GDC China: Ngmoco's Yu Talks iPhone's Social Future
In a talk at GDC China in Shanghai, Ngmoco VP Alan Yu discussed the rise of iPhone gaming and the state of the App Store, suggesting that social-focused, microtransaction based Apps are the way forward.
10.09.09 | News | Simon Carless

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