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Kellee Santiago's 10-step video game production plan
"First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
10.20.14 |
News |
Brandon Sheffield |
2
 
The 'new-platform' model - an alternate path for indies
Spry Fox's entire model is built upon investing in new marketplaces, and
Road Not Taken would be the first big console push for the company. That meant the game would be a big departure for the company, in multiple ways.
10.19.14 |
News |
Brandon Sheffield
Ryan Payton and the infinite Republique
When Ryan Payton began his $500,000 crowdfunding campaign for an episodic, high-end stealth game for iOS, the market for AAA-like games on iOS, let alone episodic ones, hadn't yet been proven.
04.08.14 |
News |
Leigh Alexander
The humbling of Epic: A giant turns around
"It's strange to see Epic Games humbled," Leigh Alexander writes, as the company shifts its strategy for Unreal Engine 4. In this Q&A with VP Paul Meegan, she uncovers why those changes are happening.
04.02.14 |
News |
Leigh Alexander |
39
 
Yu Suzuki recounts the making of Shenmue
At GDC 2014, legendary game developer Yu Suzuki talked about the making of the highly-influential open world 1999 Sega Dreamcast game
Shenmue.
03.18.14 |
News |
Kris Graft |
5
 
Upcoming exhibition to feature China's emerging indies
What's China's indie game scene like? Bryan Ma is curating an exhibition of Chinese art games for Babycastles in New York City, and talks to Gamasutra about some unique challenges facing the nascent space.
03.04.14 |
News |
Leigh Alexander
Video: 9 trends for the next decade of games
Former project director for
Ultima Online Starr Long discusses the 'blurring boundaries' of games, toys, interfaces and more in this projection of game trends.
11.24.13 |
News |
Staff
Video: 'Swery' takes control of Xbox One's Kinect
"The key to replicating sensory experiences is turning actions into symbols," states Hidetaka "Swery" Suehiro, director of the upcoming Xbox One Kinect-controlled
D4, in this GDC Next 10 special session.
11.21.13 |
News |
Staff
Video: Adam Orth on dealing with the internet mob
Former Microsoft Game Studios creative director Adam Orth opens up about his life-changing experience after tweeting about the controversial and later-reversed "always on" policy for Xbox One.
11.20.13 |
News |
Staff |
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