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Postcards from the 2005 Austin Game Conference
Following the completion of the 2005 Austin Game Conference, we present an extended compilation of "postcard" features from the conference, including looks at the MMO rant, Marvel vs. NCSoft, the Game Writers Conference, and a new session write-up on casual games.
| Andrew Walsh,Jill Duffy,Beth A. Dillon
Postcard from GDC Europe Mobile 2005: Case Study: Designing Games For 3G Networks
As part of the GDCE Mobile lecture series on the first day of Game Developers Conference Europe 2005, Matt Bellows, former founder of Wireless Gaming Review and now responsible for operations, sales and marketing at Boston-based mobile developer Floodgate Entertainment, presented a fascinating lecture on the higher-bandwidth 3G phone networks, and their potential for creating complex, near-console quality games.
| Simon Carless
Postcard from GDC Mobile 2005: The Tipping Point in Wireless Gaming
Just as when Super Mario Bros.
appeared in the home console market, and as Doom
came to PC gaming platforms and grew multiplayer network gaming, mobile games are at the tipping point for a game explosion, according to Mike Yuen at GDC Mobile 2005.
| Brandon Sheffield
Game Developers Conference 2005 Preview
Originally part of the February 2005 issue of Game Developer
magazine, editor Simon Carless presents a detailed preview of the 2005 Game Developers Conference, including picks for particularly intriguing sessions to check out from the whole editorial staff.
| Simon Carless
Event Wrap-Up: Tokyo Game Show 2003
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At the Tokyo Game Show, which took place September 26-28, Japan's publishers and developers demonstrated their latest titles to both businesses and consumers. Here's a rundown of the show, plus plenty of insight into the game development scene in Japan as witnessed by Justin Hall.
| Justin Hall