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Video: Free-to-Play the Wrong Way in Age of Empires Online
"I thought fixing the business model was all that was needed. I was wrong." Microsoft's Kevin Perry reflects on how he tackled the many issues that plagued Ages of Empire Online
, in this free talk from GDC Vault.
Video: Creating the social game satire Cow Clicker
In this free GDC Vault video, Ian Bogost discusses the creation and reception of his playable social game satire, Cow Clicker
, born from his dislike of and research into the exploding genre.
Video: Build better dev tools, build better games
Before writing a single line of code, Ubisoft's David Lightbown suggests taking a multi-step, time- and cost-efficient approach to developer tool design in this GDC Europe 2013 video.
Video: Game production, the League of Legends way
League of Legends
lead producer Travis George details his approach to video game production, noting that it's better to trust your teams than to fall into the trap of micromanagement.
Video: Classic postmortem of early 3D MMO Meridian 59
The "Classic Postmortem" series continued with Damion Schubert's look back at the making of Meridian 59
, often considered the first 3D MMORPG, preceding EverQuest
and World of Warcraft
| GDC Vault
Video: Raph Koster revisits 'A Theory of Fun'
At the first Austin Game Conference, Raph Koster spoke about why games matter, how they teach players, and what fun is. A decade later at the last GDC Online, he revisits his theory of fun.
Video: Bringing 'play' to the streets of the Maldives
"At least we could give them some fun and silliness for people who very seldom have it." Copenhagen Game Collective cofounder Patrick Jarnfelt speaks on the success of the Maldives Playmakers Project.
Video: Community management tips from the experts
Community management professionals from Sony Online Entertainment, Spacetime Studios and Portalarium discuss best practices in mobile, social media, multiplayer and MMO segments.
Remote workers in game development: Boon or burden?
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Devin Reimer, CTO of OwlChemy Labs, thinks remote workers are an excellent choice for indie teams, and shares some tips and tricks for how the concept has worked for his company.
| Brandon Sheffield