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May 21, 2022
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Video: Free-to-Play the Wrong Way in Age of Empires Online
"I thought fixing the business model was all that was needed. I was wrong." Microsoft's Kevin Perry reflects on how he tackled the many issues that plagued Ages of Empire Online, in this free talk from GDC Vault.
11.03.13 | News | Staff | 1 Number of Comments 
Video: Creating the social game satire Cow Clicker
In this free GDC Vault video, Ian Bogost discusses the creation and reception of his playable social game satire, Cow Clicker, born from his dislike of and research into the exploding genre.
10.31.13 | News | Staff | 2 Number of Comments 
Video: Cutthroat Capitalism educates without manipulation
Wired's Shannon Perkins discusses how his game Cutthroat Capitalism managed to educate its players without being manipulative in a free video courtesy of the GDC Vault.
10.29.13 | News | GDC Vault | 2 Number of Comments 
Video: Build better dev tools, build better games
Before writing a single line of code, Ubisoft's David Lightbown suggests taking a multi-step, time- and cost-efficient approach to developer tool design in this GDC Europe 2013 video.
10.27.13 | News | Staff | 1 Number of Comments 
Video: Game production, the League of Legends way
League of Legends lead producer Travis George details his approach to video game production, noting that it's better to trust your teams than to fall into the trap of micromanagement.
10.24.13 | News | Staff | 1 Number of Comments 
Video: Classic postmortem of early 3D MMO Meridian 59
The "Classic Postmortem" series continued with Damion Schubert's look back at the making of Meridian 59, often considered the first 3D MMORPG, preceding EverQuest and World of Warcraft.
10.22.13 | News | GDC Vault
Video: Oculus VR co-founders on VR's biggest challenges
What will devs have to relearn for VR? Oculus VR co-founder Palmer Luckey warns about current game design conventions such as pre-cut sequences and straight-ported UIs, don't work well in VR.
10.20.13 | News | Staff
Video: Raph Koster revisits 'A Theory of Fun'
At the first Austin Game Conference, Raph Koster spoke about why games matter, how they teach players, and what fun is. A decade later at the last GDC Online, he revisits his theory of fun.
10.17.13 | News | Staff
Video: Stanley Parable's Wreden on never trusting your first idea
In this free GDC Vault session from GDC 2013, The Stanley Parable's Davey Wreden shares takeaways from his game's four-year development and what he's learned about trusting his gut.
10.17.13 | News | Staff | 2 Number of Comments 
Video: 10 lessons from creating an award-winning PS3 platformer
"If I've learnt one thing from making this game, it's that people love picking up shiny things," Richard Boeser shares 10 things he and Roland IJzermans learned in making the award-winning ibb & obb.
10.15.13 | News | Staff
Video: The ups and downs of releasing an indie Wii U launch game
Chasing Aurora dev Broken Rules discusses the downsides of releasing a launch day indie game for the Wii U in this GDC Europe 2013 talk.
10.13.13 | News | Staff
Video: 3 pillars for making EVE Online a compelling sandbox
"Trying to be the next World of Warcraft doesn't work," CCP's Matthew Woodward said, "Content is expensive." Here's how CCP gets players to keep coming back to EVE Online's virtual sandbox.
10.10.13 | News | Staff | 2 Number of Comments 
Video: Bringing 'play' to the streets of the Maldives
"At least we could give them some fun and silliness for people who very seldom have it." Copenhagen Game Collective cofounder Patrick Jarnfelt speaks on the success of the Maldives Playmakers Project.
10.08.13 | News | Staff
Video: Community management tips from the experts
Community management professionals from Sony Online Entertainment, Spacetime Studios and Portalarium discuss best practices in mobile, social media, multiplayer and MMO segments.
10.06.13 | News | Staff
Video: Using MMO game systems to tell BioWare stories
Damion Schubert shares how BioWare brought its choice-and-consequence narrative style to the world of MMOs for Star Wars: The Old Republic in this free GDC Vault video.
10.03.13 | News | Staff
Video: The tech challenges in Guild Wars 2's no-sub MMO model
In a free video from GDC Online 2012, ArenaNet's Cameron Dunn talks about the programming challenge of shipping Guild Wars 2 without relying on monthly subscription fees to cover server costs.
09.30.13 | News | GDC Vault | 1 Number of Comments 
Video: Getting your indie game noticed by the press
Gamasutra editor and former IndieGames.com EIC Mike Rose offers tips on what helps an indie game get press coverage in an increasingly crowded market.
09.29.13 | News | Staff | 10 Number of Comments 
GDC Taipei Summit 2013 announced for Dec 5-6, call for talks open
The call for submissions to present talks for the GDC Taipei Summit 2013 in December is now open, the second year of the popular local Asian game development event.
09.29.13 | News | Staff
Video: 'It's much easier to be original than conventional' - Tale of Tales
"We're not rich, but we're still here." The Path and The Graveyard devs recap their last 10 years of work in experimental art games, and discuss their resolutions for the next 10 years.
09.26.13 | News | Staff | 1 Number of Comments 
Video: The 'Dumb Hobby Project' - Lessons Learned Making Thomas Was Alone
"Getting the front page of the biggest games sites of the world is nothing compared to a 14-year-old who really likes my game." - Thomas Was Alone dev Mike Bithell speaks about getting his game noticed.
09.24.13 | News | Staff | 1 Number of Comments 
Video: Creating Ubisoft's Child of Light - a small project in a big studio
Far Cry 3 and Assassin's Creed: Brotherhood creative director Patrick Plourde explains at GDC Europe how and why his upcoming UbiArt-powered RPG Child of Light came to be.
09.22.13 | News | Staff | 3 Number of Comments 
ADC survey finds piracy, discoverability to be key issues facing app creators
More than 250 app developers provided insight on targeted platforms and app stores, app verticals, monetization methods, and more in advance of inaugural ADC event.
09.22.13 | News | Staff | 8 Number of Comments 
Video: Porting Canabalt and Super Crate Box to the Commodore 64
In this GDC Europe 2013 session, Paul Koller shows how he dealt with technical constraints in "demaking" indie hits Canabalt and Super Crate Box for the Commodore 64.
09.19.13 | News | Staff | 1 Number of Comments 
Video: Are some subjects too complex for video games?
In a talk from GDC 2012 called "The Gamification of Death," Hide&Seek's Margaret Robertson takes a moment to consider whether there are certain subjects games can't capture.
09.17.13 | News | Staff | 38 Number of Comments 
Remote workers in game development: Boon or burden?
Devin Reimer, CTO of OwlChemy Labs, thinks remote workers are an excellent choice for indie teams, and shares some tips and tricks for how the concept has worked for his company.
09.16.13 | News | Brandon Sheffield | 4 Number of Comments 

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