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The Shame Game: An Interview With Jesse Schell
Can free-to-play feel good? Should it be incorporated into every game? Jesse Schell talks about where the model works, where it doesn't, and looks at it in the context of other industries -- and then talks about how he wants to lead us to a game utopia.
| Brandon Sheffield
Video: 'Broken' game design - it's not all bad
In a talk from GDC 2011, Sportsfriends
developer Douglas Wilson says he does not worry about enforcing rules or preventing cheating in his local multiplayer games.
Video: Iterating on Diablo III's game systems
Blizzard senior technical game designer Wyatt Cheng demos what was cut and kept for Diablo III
's health recovery, command input, and skills support system designs in this free GDC 2013 video.
Video: Revisiting the 2002 IGF and GDC Awards
Blast from the past: Check out this video of the Independent Games Festival and Game Developers Choice Awards show from 2002, courtesy of GDC Vault. We've certainly come a long way since then!
Video: 'Game Content Rating Systems Must Change'
Quantic Dream's Guillaume de Fondaumiere says ratings for movies and games should be the same, and that developers should play active roles in ratings committees, in this free lecture from GDC Vault.
Video: iOS, Android myths dispelled
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Google engineer turned Robot Invader CEO Chris Pruett examines the development, critical, and financial results of his iOS and Android releases for Wind-up Knight
and Rise of the Blobs
| GDC Vault Staff