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May 21, 2022
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How contest wins and world travel helped fund, form Antichamber
Alexander Bruce's Antichamber was bolstered by contest wins. In this interview, he discusses the contest experience, and what funding he didn't take.
07.31.13 | News | Christian Nutt | 1 Number of Comments 
eSports, 'next gaming decade,' and China talks added to GDC Next
GDC Next organizers have announced talks by veteran Starr Long on 'Nine Trends For The Next Decade Of Video Games', ESL organizers on the eSports ecosystem, and Niko Partners's market research on China and Southeast Asia.
07.30.13 | News | Staff
Video: Baldur's Gate - A 10th anniversary retrospective
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk discuss how they formed BioWare and created their classic RPG on the tenth anniversary of Baldur's Gate 2 at GDC Europe.
07.29.13 | News | Staff
Video: A strategic approach to crowdfunding on Kickstarter
Kickstarter's Cindy Au joins Julie Coniglio of game developer Awkward Hug to discuss advice on creating an effective crowdfunding campaign.
07.28.13 | News | Staff
Papo & Yo, Unity, analytics talks added to GDC China 2013
First lecture selections of the September event in Shanghai will include multiplatform dev tips with Unity, predictive analytics for online players, and the emotional journey in Papo & Yo.
07.25.13 | News | Staff
Video: Overcoming motion control challenges in Ubisoft's Red Steel 2
"If the hardware is an add-on, motion control will remain niche," predicted Ubisoft's Red Steel 2 creative director Jason VandenBerghe, in this GDC Europe lecture on creating a core game with motion controls.
07.24.13 | News | Staff | 2 Number of Comments 
Video: Four casual design lessons from Diner Dash's creator
Nick Fortugno extensively details the four casual game design principles he has noticed emerge, in this classic GDC lecture recently added to GDC Vault.
07.24.13 | News | Staff
Video: How imaginary maps can inspire players and design
Former Crytek producer Bernd Diemer explains how maps of imaginary places -- from Metroid's labyrinths to Fallout 3's wasteland -- can influence and inspire design.
07.22.13 | News | Staff
Video: The making of PopCap's Bookworm Adventures
PopCap's Bookworm Adventures took 2.5 years and $700,000 to develop. Here's how the developer spent that time and money to make a hit game.
07.21.13 | News | Staff
Video: Lessons in storytelling, from Amnesia's creative lead
"Having a sense of presence might actually be the best storytelling device we have in our media," says Thomas Grip, creative director behind Amnesia: The Dark Descent.
07.18.13 | News | Staff
Video: Sony's Mark Cerny gives the long view of the game industry
Mark Cerny, with his 30 years of industry experience, provides the long view of games, from the golden age of arcades to the dawning of mobile and social games.
07.16.13 | News | Staff | 1 Number of Comments 
The Shame Game: An Interview With Jesse Schell
Can free-to-play feel good? Should it be incorporated into every game? Jesse Schell talks about where the model works, where it doesn't, and looks at it in the context of other industries -- and then talks about how he wants to lead us to a game utopia.
07.15.13 | Feature | Brandon Sheffield | 32 Number of Comments 
Video: 'Broken' game design - it's not all bad
In a talk from GDC 2011, Sportsfriends developer Douglas Wilson says he does not worry about enforcing rules or preventing cheating in his local multiplayer games.
07.14.13 | News | Staff
Video: Don Daglow's 5 design tips to cater to American online gamers
Don Daglow, creator of the first graphical MMORPG Neverwinter Nights, shares his observations of why online European games fail to appeal to American players, in this free GDC Europe 2012 video.
07.11.13 | News | Staff | 2 Number of Comments 
Video: Classic GDC 2000 talks on future of retail, online sales
Tales from the GDC Vault uncovers two videos from the GamExecutive Conference during GDC 2000: Interplay's Phil Adam on improving retail success, and EA's Bryan Neider on the future of online gaming.
07.10.13 | News | Staff
Video: Talking to the player - How cultural currents shape game design
Matthias Worch, the Dead Space 2 level designer now working with 2K Games on an unannounced title, speaks about game design as an ideal medium which combines oral and print cultures.
07.09.13 | News | Staff
Video: Iterating on Diablo III's game systems
Blizzard senior technical game designer Wyatt Cheng demos what was cut and kept for Diablo III's health recovery, command input, and skills support system designs in this free GDC 2013 video.
07.08.13 | News | Staff | 1 Number of Comments 
Video: Game developers sound off from the Indie Soapbox
GDC 2013's Indie Soapbox includes talks from Emily Short, Tim Rogers, Matthew Wegner, Bennett Foddy, Rami Ismail, and Chris Hecker about independent development.
07.07.13 | News | Staff
Video: Revisiting the 2002 IGF and GDC Awards
Blast from the past: Check out this video of the Independent Games Festival and Game Developers Choice Awards show from 2002, courtesy of GDC Vault. We've certainly come a long way since then!
07.04.13 | News | Staff
Video: 'Game Content Rating Systems Must Change'
Quantic Dream's Guillaume de Fondaumiere says ratings for movies and games should be the same, and that developers should play active roles in ratings committees, in this free lecture from GDC Vault.
07.02.13 | News | Staff | 1 Number of Comments 
Video: iOS, Android myths dispelled
Google engineer turned Robot Invader CEO Chris Pruett examines the development, critical, and financial results of his iOS and Android releases for Wind-up Knight and Rise of the Blobs.
06.30.13 | News | GDC Vault Staff | 3 Number of Comments 
Video: Stop sweating the details and let game design 'happen'
At GDC Europe, Fotonica and MirrorMoon developer Pietro Righi Riva explains why good game design isn't based on rules, but emerges naturally if creators let players explore new ideas on their own.
06.27.13 | News | Staff | 2 Number of Comments 
Video: David Perry on game production through collaboration
Last year, David Perry sold his cloud computing company to Sony for hundreds of millions of dollars. But before that, he gave this GDC 2004 talk on video game production.
06.26.13 | News | GDC Vault Staff | 1 Number of Comments 
Video: Media Molecule's 5 tips for being a better producer
Like those in the film and music industry, game producers should understand their team's roles and should assist the team in seeing their creative vision through.
06.25.13 | News | GDC Vault Staff | 1 Number of Comments 
Video: Game educators rant about design, diversity and jobs
In the GDC 2013 edition of the Game Educators Rant, a panel of professors and scholars argue for unremarkable games for learning design, diversity in school and better job ads for educators.
06.23.13 | News | GDC Vault Staff | 1 Number of Comments 

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