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Video: Making psychology work for you in game design
Ubisoft creative director Jason VandenBerghe presents his research in translating human motivation models into game design decisions in this free GDC 2012 video lecture.
06.06.13 |
News |
GDC Vault Staff |
1
 
Advanced Audio Streaming in Unity
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
06.06.13 |
Feature |
Ben Long,Fredrik Kaupang |
12
 
Video: Building SimCity's sandbox
The fun in sandbox games comes from discovering how the mechanics work, says Maxis' Dan Moskowitz, who shares lessons learned from building
SimCity, in this free GDC 2013 video.
05.30.13 |
News |
GDC Vault Staff |
4
 
Video: Programming better actors in games
"Acting in computer games really really sucks," said NYU researcher and director Ken Perlin in this GDC 2001 programming lecture.
05.29.13 |
News |
GDC Vault Staff
Video: The art and tech of Incredipede
Developer Colin Northway and artist Thomas Shahan discuss the stunning, living art style of
Incredipede and the Adobe Flash tech that powers the moving art.
05.28.13 |
News |
GDC Vault Staff |
2
 
Video: Player-driven stories - how do we get there?
Former Ion Storm, 2K, and LucasArts designer Kent Hudson encourages creating interactive, player-driven stories and urges to move past Hollywood-style linearity, in this free GDC video lecture.
05.23.13 |
News |
GDC Vault Staff |
2
 
Video: Thief vs. Deus Ex - a design discussion
Deus Ex designer Warren Spector and
Thief designer Doug Church grill each other on stage at GDC 2002 about their first-person stealth game design decisions.
05.22.13 |
News |
GDC Vault Staff |
1
 
Video: How League of Legends handles rapid QA cycles
TVs litter the walls of Riot Games, constantly streaming updates on the current
League of Legends build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
05.21.13 |
News |
GDC Vault Staff
Video: Curating the do-it-yourself revolution
Developers Terry Cavanagh (
Super Hexagon) and Porpentine (
Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
05.16.13 |
News |
GDC Vault Staff |
2
 
Video: What game developers can do for NASA
NASA researchers shared their vision of working with game developers to create the future of space exploration, where everyone can step on distant worlds via virtual holodecks.
05.12.13 |
News |
GDC Vault Staff |
1
 
Video: The Legend of Zelda's evolution, from Nintendo's Aonuma
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how
A Link to the Past won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
05.08.13 |
News |
GDC Vault Staff |
10
 
Video: Diverse game characters - write them now!
"The more stereotypical characters we create, the more we write ourselves into corners," warns
Assassin's Creed III: Liberation writer Jill Murray in this GDC 2013 talk.
05.07.13 |
News |
GDC Vault Staff |
4
 
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