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Video: Fixing toxic online behavior in League of Legends
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in
League of Legends.
04.25.13 |
News |
GDC Vault Staff |
12
 
Video: #1ReasonToBe panel inspires industry at GDC 2013
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...
04.22.13 |
News |
GDC Vault Staff |
6
 
Video: The ethics and psychology of the 'freemium' model
GDC 2013 played host to a live recording of the popular mobile developer podcast Walled Garden Weekly, with Touch Arcade's Eli Hodapp and
Temple Run's Keith Shepherd debating the merits of freemium for mobile games.
04.08.13 |
News |
GDC Vault Staff |
1
 
Kabam moves in on Japan with $50M developer fund
With social games giant Kabam currently chasing success in China, the company is now also setting its sights on the Japanese mobile game scene with a $50 million game developer fund.
04.07.13 |
News |
Mike Rose
GDC Video: Making the Atari coin-op classic Crystal Castles
Franz Lanzinger's GDC 2013 postmortem of Atari arcade game
Crystal Castles is now free and includes a Q&A with the original dev team and a live session with Lanzinger himself playing piano pieces from the game.
04.02.13 |
News |
GDC Vault Staff |
3
 
Video: Remembering LucasArts' groundbreaking Maniac Mansion
We dug into the GDC vaults to dig up designer Ron Gilbert's "odd collection of memories" about 1987's
Maniac Mansion, the influential point-and-click adventure that began what many consider a golden era at Lucasfilm Games.
04.02.13 |
News |
Frank Cifaldi |
6
 
Video: The 9 biggest trends from free-to-play games in 2012
At GDC 2013's Free to Play Design & Business Summit, top analysts from Joju Games, Playdom, and Funsockets review the best games and the nine biggest trends from 2012's Facebook, mobile, and open Web.
04.01.13 |
News |
GDC Vault Staff |
6
 
Video: Spec Ops: The Line contextualizes violence through story
Spec Ops: The Line lead writer and narrative designer Walt Williams discusses at GDC 2013 a four-step process, dubbed "the illusion of casuality," used to make the moment-to-moment violence in-game meaningful.
03.31.13 |
News |
GDC Vault Staff |
1
 
Video: Anna Kipnis' GDC 2013 talk on MolyJam
Double Fine's Anna Kipnis discusses how a fake Twitter account inspired the Molyjam game jam that had more than 1,000 participants. This GDC 2013 lecture covers how the jam was invented, organized, and became viral so quickly.
03.28.13 |
News |
GDC Vault Staff |
1
 
Unity's CEO on staying relevant in a tumultuous era
David Helgason talks about its partnerships with Sony, Nintendo, and Facebook, and how the company continues to make sure its engine is elegant and
works on all those platforms.
03.27.13 |
News |
Christian Nutt |
11
 
Video: The making of the original SNES Harvest Moon
Yasuhiro Wada discusses creating the original
Harvest Moon for the Super Nintendo, sharing his inspiration for its design and the collapse that almost ended its development, in this free lecture from GDC 2012.
03.21.13 |
News |
GDC Vault Staff |
5
 
Video: How Plants vs. Zombies' designer got his mom to play
Plants vs. Zombies designer George Fan shares 10 gameplay teaching techniques that can keep players engaged, whether they are for the most hardcore or even the most casual, in this free lecture from GDC 2012.
03.17.13 |
News |
GDC Vault Staff |
4
 
Video: A fireside chat with Minecraft creator Notch
Chris Hecker (
SpyParty) fires off questions to Mojang's Markus Persson about piracy, his designing and growing of
Minecraft, and his own professional growth in this free lecture from GDC 2012.
03.14.13 |
News |
GDC Vault Staff |
1
 
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