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May 21, 2022
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Video: Game Design Challenge determines humanity's last game
Game Design Challenge winners from the past 10 years gathered at GDC 2013 to share their designs for the last game that humanity will ever play; only one walked away grand champion, by audience vote.
04.28.13 | News | GDC Vault Staff
Video: Fixing toxic online behavior in League of Legends
Toxic player behavior exhibited during online gaming sessions can be improved several ways, Riot Games' Jeffery Lin reveals in this analysis of experiments conducted in League of Legends.
04.25.13 | News | GDC Vault Staff | 12 Number of Comments 
IGF China seeking pan-Pacific indie game submissions for 2013 event
The Independent Games Festival China – which will take place alongside this September's GDC China in Shanghai – is accepting indie game entries from the pan-Pacific area from now through July 19.
04.23.13 | News | GDC Staff
Video: Making a game while struggling with obsessive compulsiveness
At GDC, Matt Gilgenbach shared his struggles with obsessive-compulsive disorder while developing the PlayStation Network and PC rhythm shooter Retro/Grade.
04.23.13 | News | GDC Vault Staff | 3 Number of Comments 
Video: #1ReasonToBe panel inspires industry at GDC 2013
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...
04.22.13 | News | GDC Vault Staff | 6 Number of Comments 
Video: Bungie's world of Destiny, from concept to production
Hear the four pillars that guide the world design for Bungie's upcoming Destiny, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
04.10.13 | News | GDC Vault Staff | 20 Number of Comments 
GDC China 2013 announced for Sept 15-17th: call for talks now open
The call for submissions in Mandarin and English to present talks is now open for the 2013 Game Developers Conference China, which has moved up to September this year.
04.09.13 | News | GDC Staff
Video: The ethics and psychology of the 'freemium' model
GDC 2013 played host to a live recording of the popular mobile developer podcast Walled Garden Weekly, with Touch Arcade's Eli Hodapp and Temple Run's Keith Shepherd debating the merits of freemium for mobile games.
04.08.13 | News | GDC Vault Staff | 1 Number of Comments 
Kabam moves in on Japan with $50M developer fund
With social games giant Kabam currently chasing success in China, the company is now also setting its sights on the Japanese mobile game scene with a $50 million game developer fund.
04.07.13 | News | Mike Rose
Video: How Assassin's Creed III's many studios collaborated
Five Ubisoft studio leads held a production panel at GDC 2013 to discuss the different models used to overcome the challenge of collaborating on a large scale for Assassin's Creed III.
04.03.13 | News | GDC Vault Staff
GDC Video: Making the Atari coin-op classic Crystal Castles
Franz Lanzinger's GDC 2013 postmortem of Atari arcade game Crystal Castles is now free and includes a Q&A with the original dev team and a live session with Lanzinger himself playing piano pieces from the game.
04.02.13 | News | GDC Vault Staff | 3 Number of Comments 
Video: Remembering LucasArts' groundbreaking Maniac Mansion
We dug into the GDC vaults to dig up designer Ron Gilbert's "odd collection of memories" about 1987's Maniac Mansion, the influential point-and-click adventure that began what many consider a golden era at Lucasfilm Games.
04.02.13 | News | Frank Cifaldi | 6 Number of Comments 
Video: The 9 biggest trends from free-to-play games in 2012
At GDC 2013's Free to Play Design & Business Summit, top analysts from Joju Games, Playdom, and Funsockets review the best games and the nine biggest trends from 2012's Facebook, mobile, and open Web.
04.01.13 | News | GDC Vault Staff | 6 Number of Comments 
Video: Spec Ops: The Line contextualizes violence through story
Spec Ops: The Line lead writer and narrative designer Walt Williams discusses at GDC 2013 a four-step process, dubbed "the illusion of casuality," used to make the moment-to-moment violence in-game meaningful.
03.31.13 | News | GDC Vault Staff | 1 Number of Comments 
GDC 2013 reveals record 23,000 attendees, next year's show dates
Game Developers Conference organizers have revealed a record 23,000 people attended last week's event in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
03.31.13 | News | Staff | 1 Number of Comments 
Video: Candy Crush Saga uses luck in the right places
In a full house at GDC 2013, King.com's Tommy Palm delivered a postmortem for Candy Crush Saga, one of the most popular social games on the market today.
03.28.13 | News | GDC Vault Staff | 6 Number of Comments 
Video: Anna Kipnis' GDC 2013 talk on MolyJam
Double Fine's Anna Kipnis discusses how a fake Twitter account inspired the Molyjam game jam that had more than 1,000 participants. This GDC 2013 lecture covers how the jam was invented, organized, and became viral so quickly.
03.28.13 | News | GDC Vault Staff | 1 Number of Comments 
Unity's CEO on staying relevant in a tumultuous era
David Helgason talks about its partnerships with Sony, Nintendo, and Facebook, and how the company continues to make sure its engine is elegant and works on all those platforms.
03.27.13 | News | Christian Nutt | 11 Number of Comments 
Cart Life, FTL: Faster Than Light, Little Inferno take home IGF awards
The winners of the 15th Annual Independent Games Festival, hosted by the Game Developers Conference (GDC), were announced this evening, including Cart Life, FTL: Faster Than Light, and Little Inferno.
03.26.13 | News | GDC Staff | 6 Number of Comments 
Journey, Far Cry 3, The Walking Dead win at 13th Choice Awards
At the 13th annual Game Developers Choice Awards ceremony at GDC 2013 this evening, Journey won six of the 11 main awards, with Far Cry 3, The Walking Dead, and Dishonored among the other winners.
03.26.13 | News | GDC Staff | 13 Number of Comments 
Video: The making of the original SNES Harvest Moon
Yasuhiro Wada discusses creating the original Harvest Moon for the Super Nintendo, sharing his inspiration for its design and the collapse that almost ended its development, in this free lecture from GDC 2012.
03.21.13 | News | GDC Vault Staff | 5 Number of Comments 
Video: Valve on Portal 2, the 'sequel to a game that doesn't need one'
An early Portal 2 that Valve experimented with didn't have Chell, GLaDOS, or even portals, writers Chet Faliszek and Erik Wolpaw reveal in discussing the "sequel to a game that doesn't need one."
03.19.13 | News | GDC Vault Staff | 1 Number of Comments 
Video: How Plants vs. Zombies' designer got his mom to play
Plants vs. Zombies designer George Fan shares 10 gameplay teaching techniques that can keep players engaged, whether they are for the most hardcore or even the most casual, in this free lecture from GDC 2012.
03.17.13 | News | GDC Vault Staff | 4 Number of Comments 
GDC 2013 showcases Destiny visibility rendering, Skulls of the Shogun sponsored talks
Just two days before discounted registration ends, GDC 2013 organizers are highlighting sessions including automated visibility rendering in Bungie's Destiny and Skulls of the Shogun's development across Microsoft platforms.
03.17.13 | News | GDC Staff
Video: A fireside chat with Minecraft creator Notch
Chris Hecker (SpyParty) fires off questions to Mojang's Markus Persson about piracy, his designing and growing of Minecraft, and his own professional growth in this free lecture from GDC 2012.
03.14.13 | News | GDC Vault Staff | 1 Number of Comments 

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