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May 21, 2022
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Video: Game critics step up to the soapbox and rant at GDC
Notable online and print game critics roast the people who make games, the journalists who write about them, and the people who play them in this free video lecture from GDC 2009 courtesy of the GDC Vault.
02.28.13 | News | GDC Vault Staff | 2 Number of Comments 
Video: Brian Moriarty's 'Apology for Roger Ebert'
Beyond Zork and Loom creator and Worcester Polytechnic Institute professor Brian Moriarty delivers a defense of Roger Ebert's industry-stirring sentiment that "video games can never be art," given in this newly free video lecture from GDC 2011.
02.26.13 | News | GDC Vault | 41 Number of Comments 
Video: Why Bungie spent so long fine-tuning Halo's plasma rifle
Halo franchise game designer Jaime Griesemer discusses the intricacies of tuning the franchise's plasma rifle and the AI and player mechanics consequently affected, in this free lecture courtesy of the GDC Vault.
02.24.13 | News | GDC Vault Staff
Video: Dead Space 2's art director goes 'beyond horror'
Dead Space 2 art director Ian Milham demonstrates how his team took EA's sci-fi action sequel "beyond horror" in this free lecture from Game Developers Conference 2011, courtesy of GDC Vault.
02.21.13 | News | GDC Vault Staff
Video: Embracing the dark art of mathematical modeling in AI
Kevin Dill of Lockheed Martin and Dave Mark of Intrinsic Algorithm dig deeper into utility-based AI and the mathematical modelling used to calculate behavior in this free lecture courtesy of the GDC Vault.
02.19.13 | News | GDC Vault Staff | 3 Number of Comments 
Video: Bungie looks back at the original Halo
Developers from Bungie's seminal Halo discuss how experimentation and communication were key to creating the game, in this lecture from the 2003 Game Developers Conference.
02.17.13 | News | GDC Vault Staff | 3 Number of Comments 
Video: The logistics nightmare of launching StarCraft II in 11 languages
Blizzard Entertainment's senior manager of platform services William Barnes discusses how and why StarCraft II was localized in 11 languages for launch, courtesy of a free lecture from GDC Vault.
02.14.13 | News | GDC Vault Staff
Video: What comic books can teach video games about storytelling
Veteran comics writer Antony Johnston, who has also written for games such as ZombiU, Dead Space, and Binary Domain, discusses what the two mediums can learn from the other in this free GDC Online 2010 lecture.
02.12.13 | News | GDC Vault Staff | 3 Number of Comments 
Video: Designing puzzles that make players feel smart
Tiger Style's Randy Smith discuses how puzzles with good user-centered design empower players and and keep them feeling smart, in this free lecture given at the 2009 Game Developers Conference.
02.10.13 | News | GDC Vault Staff | 9 Number of Comments 
Video: The 5 best - and 5 worst - ways to network for a game job
Hear the 5 best and worst practices on networking for jobs from now senior recruiter for Crystal Dynamics, Lindsey McQueeney, in this free lecture from the 2012 Game Developers Conference.
02.07.13 | News | GDC Vault Staff | 10 Number of Comments 
Video: The strain of keeping 150M Club Penguin players happy
Nicole Thompson speaks on managing and entertaining over 150 million account holders in Disney's MMO Club Penguin, in this free lecture from the Game Developers Conference Online 2011.
02.05.13 | News | GDC Vault Staff
How much money do you make? Take the Game Developer Salary Survey!
Game Developer magazine has launched the 2012 Salary Survey! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
02.03.13 | News | Staff | 6 Number of Comments 
Video: How to function as a depressed, solo game developer
Award winning solo developer Michael Todd shares how he handles depression, turning it instead into inspiration aimed towards highly rewarding projects, in this free lecture from GDC 2011.
02.03.13 | News | GDC Vault Staff | 11 Number of Comments 
Video: Spec Ops: The Line's unique visual effects pipeline
Spec Ops: The Line lead FX artist Florian Zender suggests rapidly iterating on visual effects as "thin slices" to adapt to team members' changing needs, in this free lecture from GDC Europe 2012.
01.31.13 | News | GDC Vault Staff
Video: Jon Blow on 'The Truth in Game Design'
Observation can be better than predetermination for game design, explains outspoken Braid developer Jon Blow in this free video from his lecture at GDC Europe 2011.
01.30.13 | News | GDC Vault Staff | 1 Number of Comments 
Video: How Double Fine's Joe Kowalski makes UI with personality
Developers can achieve greater emotional responses from players by evoking the game's personality in the UI, says Double Fine's UI designer Joe Kowalski in this free video from GDC Vault.
01.28.13 | News | GDC Vault Staff | 1 Number of Comments 
Kabam had a great 2012, thanks to its mobile focus
Social games giant Kabam made more than $180 million in gross revenue during 2012, the company has revealed -- up 70 percent compared to the previous year.
01.28.13 | News | Mike Rose | 1 Number of Comments 
Video: Clint Hocking discusses dynamics in games
In this free GDC Vault lecture, Far Cry 2 and Splinter Cell designer Clint Hocking explores the meaning of dynamics in games.
01.24.13 | News | GDC Vault Staff | 2 Number of Comments 
Video: Will Wright remembers his first game, Raid on Bungeling Bay
He may be known today as the creator of SimCity, The Sims and Spore, but Will Wright's career began with a fondly remembered helicopter arcade game for computer publisher Broderbund.
01.23.13 | News | GDC Vault Staff | 8 Number of Comments 
Video: Gender in game storytelling - writing the unsung experiences
In this free GDC Vault video, notable video game critics address several issues surrounding gender in games, including minorities in games and how games handle love interests.
01.20.13 | News | GDC Vault Staff | 4 Number of Comments 
Video: Crafting the 2.5 million words of Guild Wars 2
In this free video, ArenaNet's Bobby Stein and Angel Leigh McCoy share lessons learned in crafting Guild Wars 2's narrative and discuss new techniques in generating post-release content.
01.17.13 | News | GDC Vault Staff
Video: The making of 1984's Marble Madness
Marble Madness designer Mark Cerny delivers a fascinating postmortem of his classic arcade game, with never-before-revealed details on the development process and features that were cut from the original design.
01.15.13 | News | GDC Vault Staff | 5 Number of Comments 
Video: Designers challenged to make a video game bigger than Jesus
GDC Vault shares for free the Game Design Challenge from GDC 2011, which tasked three developers behind Doom, Journey, and Passage to design games as religions.
01.10.13 | News | GDC Vault Staff | 19 Number of Comments 
Video: The making of Elite
Elite co-creator David Braben shares the motivation behind and genesis of the genre-defining space flight sim, which stood against industry demands for another arcade-patterned game.
01.08.13 | News | GDC Vault Staff | 5 Number of Comments 
Video: Telltale's long episodic road to The Walking Dead
In this free GDC Vault video, The Walking Dead creator Telltale Games explains how digital distribution helped the company go from independent developer to publisher.
01.06.13 | News | Staff

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