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Quantum Conundrum, and selling cartoony to the 'core'
Depictions of violence in "hardcore" games has become so prevalent, that it seems some sections of the video game audience perceive anything non-violent as too kiddie to buy.
11.21.12 |
News |
Simon Carless |
3
 
The 9 common mistakes every indie game studio should avoid
AaaAAAAAaaaaA: A Reckless Disregard For Gravity designer Ichiro Lambe has learned a lot of hard lessons in his over twelve years as an indie developer. Here, he whittles it down to the nine most important.
11.20.12 |
News |
Simon Carless |
24
 
GDC China: Why HTML5's negative publicity might be unfounded
Despite its bad publicity, HTML5 is still a viable platform for games and, in fact, most of the top-grossing mobile games of late could have been made using it, says NonStop Game's Henric Suuronen.
11.19.12 |
News |
Simon Carless |
4
 
10 years of design lessons from Portal's Kim Swift
Kim Swift has had an interesting career over the last 10 years, from student game developer, to
Portal lead, to creative director at Airtight Games. Here, she shares the design lessons she's learned along the way.
11.19.12 |
News |
Brandon Sheffield |
14
 
GDC China: Kabam's focus for mobile success
At GDC China, Kabam's Michael Li discussed the company's attempt to bootstrap its Chinese office, as "rallying the entire office" around one platform hit success with
Kingdoms Of Camelot: Battle For The North for iOS.
11.17.12 |
News |
Simon Carless
IGF China 2012 winners led by CubeTractor, Fish
IGF China awarded the best independent games in Asia and Australasia at a ceremony in Shanghai during GDC China, led by Best Game winner, retro-inspired puzzler
Cubetractor, and abstract action Best Student Game winner
Fish.
11.17.12 |
News |
Staff
GDC China: Why audio-visual quality matters in F2P mobile
Would a "crappy looking 2D horse in a crappy looking field" have tanked NaturalMotion Games'
My Horse? At GDC China, the firm explained why it thinks audiovisual fidelity is vital for differentiating in F2P mobile.
11.16.12 |
News |
Simon Carless
Koster: Why games teach lessons we shouldn't always heed
In his packed GDC China keynote in Shanghai, author and online game veteran Raph Koster gave a stirring discussion on the nature of games, philosophizing: "Games are more like an algorithm than anything else."
11.16.12 |
News |
Simon Carless |
14
 
GDC China: How cross-promotion for mobile titles can hit big
In a talk at GDC China 2012 in Shanghai, Chartboost's Clay Kellogg discussed the sometimes surprising advantages of cross-promoting your mobile title, revealing some impressive statistics from the
Mega Jump franchise.
11.15.12 |
News |
Simon Carless
GDC China: If you want players to pay, compel them to collect
At GDC China, D2C's Xiaolei Zhang outlined the future of the mobile collectible card genre in Japan and the West, as players are increasingly interested in paying top dollar to fulfill their psychological desire to collect.
11.15.12 |
News |
Brandon Sheffield |
11
 
Video: What I mean when I say 'game'
In a free video from GDC Europe 2011, IGF chairman Brandon Boyer argues that independent game developers are charting the course for the future, evolving what we call games into something we can never predict.
11.13.12 |
News |
GDC Vault |
1
 
Video: Ultima Forever brings a classic to the social age
Mythic's Paul Barnett talks about bringing an old-fashioned RPG with an established fanbase in
Ultima Forever: Reimagining a Classic, the latest free video from the GDC Vault's extensive archive.
11.08.12 |
News |
GDC Vault |
7
 
Video: Relive the 2012 GDC Online Choice Awards
This year's Game Developers Choice Online Awards celebrated the best-in-class MMO, social, mobile, and free-to-play games, and now you can check out the ceremony for yourself in a brand new archived video.
11.06.12 |
News |
Staff
Video: Managing Halo's transmedia empire
Many of today's AAA titles are striving to become transmedia hits, and at GDC Online, 343 Industries explained how the
Halo franchise leveraged its comics, animated shorts, and more to sustain its long-term success.
11.04.12 |
News |
Staff
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