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November 18, 2019
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Here are your 'Best in Play' winners for GDC Play 2019!
The teams behind these eight winning games will receive All Access passes to next year's GDC, as well as a special award they can show off while they demo their winning game at GDC 2019 next month!
02.24.19 | News | Staff |  
Here are your juries for the IGF 2019 Nuovo, Visual Art, and Audio awards!
A diverse assortment of developers and industry professionals make up the juries of the GDC 2019 Independent Games Festival, an they'll soon decide the finalists for next year's awards.
11.18.18 | News | Staff |  
The Train Jam game jam is full steam ahead for GDC 2019!
Organized for the 6th year running by Adriel Wallick, Train Jam is a one-of-a-kind opportunity for devs to ride the rails and build games together, which will then be part of an on-site GDC showcase! 
11.05.18 | News | Staff |  
Opinion: Elegance and colonialism in Civ VI's Rise and Fall
Gamasutra contributor Katherine Cross examines the design of Civilization VI and its latest DLC, as well as how they touch on the issues of representation and the exaltation of war.
04.11.18 | News | Katherine Cross |  
Sony drops PlayStation VR bundle price
Sony will soon be dropping the price of the PlayStation VR Worlds bundle, and adding the PS Camera to the core PSVR bundle.
08.27.17 | News | Emma Kidwell | 1 Number of Comments 
Train Jam perfectly captures the magic of both traveling and game dev
Every year, a group of GDC attendees travel to the show via train, and hold a 60-hour game jam while they ride the rails. A reporter who was on the Amtrak California Zephyr describes what went down.
02.27.17 | News | Katherine Cross | 1 Number of Comments 
Watch these 10 devs compete to pitch their game the best at GDC 2017
From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017!
02.16.17 | News | Staff |  
How attending a game expo can land you a job
Five case studies of how to use an expo pass to make connections, meet new friends, and find employment.
02.07.17 | News | Brandon Sheffield | 2 Number of Comments 
Gamasutra's Best of 2016: Brandon Sheffield's top 5 indie games from not-America
Through my travels this year, I've been privy to a bunch of interesting independent games that were not at all on my radar previously.
12.18.16 | News | Brandon Sheffield | 4 Number of Comments 
Here are your juries for the IGF 2017 Design, Audio, and Narrative awards!
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2017 Independent Games Festival, who will decide the finalists for next year's awards.
12.11.16 | News | Staff |  
IGF 2017 announces juries for Nuovo, Student, and Visual Art awards
The juries behind the GDC 2017 Independent Games Festival include a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for next year's awards.
12.05.16 | News | Staff |  
Graphics Deep Dive: Cascaded voxel cone tracing in The Tomorrow Children
"Rather than a traditional forward or deferred lighting system, we created a system that lit everything by tracing cones through voxels," explains James McLaren, director of engine technology at Q-Games.
11.27.16 | News | James McLaren | 8 Number of Comments 
Sponsored: Optimizing RoboBlastPlanet with Intel GPA
RoboBlastPlanet is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intel?s Graphics Performance Analyzer.
08.29.16 | News | Javier Abud |  
How one studio is building game AI to replicate a human storyteller
"The intention behind Toska is that it provides for a computer game experience what a good human DM provides on a tabletop experience," says Evodant of its "procedural AI narrative engine." Could it?
03.27.16 | News | Alex Wawro | 10 Number of Comments 
Riding the rails to GDC: A Q&A with Train Jam conductor Adriel Wallick
There's another Train Jam happening on the way to GDC this year, and GDC 2016 officials speak to organizer and game developer Adriel Wallick about where the Train Jam came from -- and where it's headed.
01.18.16 | News | Staff |  
GDC 2016: Learn how, why and where to soft-launch your mobile game
GDC 2016 is coming up fast, and today organizers highlight an informative and important talk from Mobilize VP Oliver Kern on how, why and where to soft-launch your next mobile game.
01.11.16 | News | Staff |  
Animation experts share tips & advice at GDC's Animation Bootcamp
GDC 2016 organizers highlight a few more informative bootcamp sessions taking place at the March conference.
01.05.16 | News | Staff |  
GDC Europe and Gamescom partner for first annual Women In Tech Day
GDC officials are happy to announce a partnership with gamescom to help put on the first annual Women in Tech Day in Cologne, Germany on August 5th, immediately following GDC Europe.
07.21.15 | News | Staff |  
Sponsored: Go Procedural - A Better Way to Make Better Games
In this sponsored feature, Kim Davidson, President and CEO of Side Effects Software discusses the role procedural software can play in the creation and deployment of game art.
01.11.15 | News | Kim Davidson |  
Postmortem: Pinball-RPG hybrid Rollers of the Realm
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
12.30.14 | Feature | Sean Thompson,Tony Walsh,Ericka Evans,David Evans | 6 Number of Comments 
Tax breaks still a sore spot for many devs, GDC Europe survey says
Domestic tax incentives for the video game industry remain a controversial topic among European developers responding to the GDC Europe 2014 State of the Industry survey.
07.09.14 | News | GDC Staff |  
GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences.
07.07.14 | News | GDC Staff | 1 Number of Comments 
Close encounters with console indie execs, part 1: PlayStation's Adam Boyes
What are the tastes, backgrounds and game industry experience of some of the biggest decision-makers at major console companies? We find out, starting with PlayStation's Adam Boyes.
04.22.14 | News | Brandon Sheffield | 5 Number of Comments 
GDC 2014 adds Narrative Summit talks from devs of GTA, Papa & Yo
GDC organizers highlight fresh Game Narrative Summit talks, including sessions explaining how to tell meaningful stories through games, best practices for prototyping your game?s narrative, and more.
02.05.14 | News | GDC Staff |  
Postmortem: DrinkBox Studios' Guacamelee!
Learn about the development of the popular and acclaimed PlayStation Network Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction.
09.22.13 | Feature | Chris Harvey | 8 Number of Comments 

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