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Big ideas in short spurts at GDC's microtalks
GDC's microtalks gamify the idea of a discussion panel by offering ten panelists a little under 7 minutes to express their big ideas as quickly as possible. We rounded up as much as we could and reproduced them here.
| Simon Parkin
Game Developer Magazine's Power 50
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
| Gamasutra staff
Game Developer magazine's Power 50: Audio
Gamasutra and Game Developer
spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
| GD mag, Gamasutra staff
Zach Gage Tackles A Genre He Hates With SpellTower
"Making a game in a genre you hate is actually one of the most interesting experiences ever," says SpellTower
dev Zach Gage, who also gives an inside look at how the App Store has evolved in just a few years.
| Leigh Alexander
Myths, Mavericks, And Music Of Red Dead Redemption
In this interview, Gamasutra talks with Red Dead Redemption
's composers Bill Elm and Woody Jackson about developing the Western game's sound, comparing the experience to working on film scores, and more.
In Depth: Square Enix's 2011 TGS Music Booth
What exactly does a Square Enix music sampler say about the Final Fantasy
publisher's future plans? Gamasutra contributor Jeriaska picks apart the collection, track-by-track.
Interview: Navigating An Antichamber Of Sound And Mysteries
Gamasutra talks with indie developer Alexander Bruce about finishing up his psychological first-person game Antichamber
, developing its unique soundscape with Robin Arnott, and building its thoughtful puzzles.
Interview: Storytelling Through Narration In Bastion
In this interview, Supergiant Games' Greg Kasavin and Amir Rao talk with Gamasutra about how Bastion
's unique incorporation of narration emerged and the challenges of being indie.
Interview: Yamaoka, Shigihara, And Jackson Play For Japan
Gamasutra talks with talented composers Akira Yamaoka (Silent Hill
), Laura Shigihara (Plants vs Zombies
), and Woody Jackson (L.A. Noire
) about their work and contributions to charity album Play for Japan.
In-Depth: Kajiya Productions On The Art Of Localizing Tactics Ogre
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In his Gamasutra interview, we catch up with veteran game and novel translator Alexander O. Smith to discuss his firm's work localizing Square Enix's just-debuted Tactics Ogre: Let Us Cling Together
for the PlayStation Portable.