Your search returned 274 results.
Order by: date
SIGGRAPH '99 From a Game Development Perspective
What did Daniel do this summer? He explored SIGGRAPH. Now he's bringing you the low-down on SGI, the state of Fahrenheit, Nvidia's NV-10, the latest animation tools, looming trends, and how they did that cool thing in the Matrix.
| Daniel Sánchez-Crespo Dalmau
Dirty Java: Using the Java Native Interface Within Games
Game developers are increasingly applying Java in "unpure" ways: using it in conjunction with C/C++ code. See how to implement dirty Java techniques, and learn how developers like id and Nihilistic applied Java to their projects.
| Bernd Kreimeier
Interview with id's Kevin Cloud
id Co-Owner/Project Director/Artist discusses the "id"-eology of everything from the creation of Quake II's textures and models to the implementation of successful project management.
| Alex Dunne
An Interview with Ion Storm's Mike Wilson
1 2 3 4 5 6 7 8 9 10
The lowdown on the "corporate-culture" underlying Ion Storm's mission to bring revolutionary game design to the Quake-addicted masses.
| Barbara Walter