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October 20, 2021
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SIGGRAPH '99 From a Game Development Perspective
What did Daniel do this summer? He explored SIGGRAPH. Now he's bringing you the low-down on SGI, the state of Fahrenheit, Nvidia's NV-10, the latest animation tools, looming trends, and how they did that cool thing in the Matrix.
08.19.99 | Feature | Daniel Sánchez-Crespo Dalmau
Dirty Java: Using the Java Native Interface Within Games
Game developers are increasingly applying Java in "unpure" ways: using it in conjunction with C/C++ code. See how to implement dirty Java techniques, and learn how developers like id and Nihilistic applied Java to their projects.
06.10.99 | Feature | Bernd Kreimeier
Interview with id's Kevin Cloud
id Co-Owner/Project Director/Artist discusses the "id"-eology of everything from the creation of Quake II's textures and models to the implementation of successful project management.
01.22.98 | Feature | Alex Dunne
An Interview with Ion Storm's Mike Wilson
The lowdown on the "corporate-culture" underlying Ion Storm's mission to bring revolutionary game design to the Quake-addicted masses.
10.30.97 | Feature | Barbara Walter | 2 Number of Comments 

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