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October 20, 2021
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Michael Abrash leaves Valve to join Oculus VR as Chief Scientist
Virtual reality evangelist Michael Abrash announced today that he has left Valve to join up with Oculus VR as Chief Scientist and "see how far we can take it."
03.27.14 | News | Alex Wawro | 35 Number of Comments 
In the wake of Oculus' Facebook deal, game devs ponder what's next
Gamasutra spoke with numerous game studios currently working on Oculus games, to gauge the general consensus of the Facebook acquisition.
03.25.14 | News | Mike Rose | 19 Number of Comments 
For better or worse: Your guide to Oculus internet arguments
Do you think Facebook's Oculus VR buy is good news or not? Leigh Alexander presents the arguments for and against, so you can have an arsenal to use when you're arguing prematurely on the internet.
03.25.14 | News | Leigh Alexander | 42 Number of Comments 
Developers react: Facebook buys Oculus VR
Here's what developers were saying after news broke that Facebook will acquire Oculus VR for $2 billion, plus an additional $300 million for good performance.
03.24.14 | News | Alex Wawro | 22 Number of Comments 
John Carmack explains why he left id for Oculus
John Carmack explains how his failure to arrange a deal between ZeniMax and Oculus VR led to his decision to leave id Software in a new interview published by USA Today.
02.03.14 | News | Alex Wawro | 24 Number of Comments 
Oculus to recruit game developers, to work with John Carmack
According to a quote from CEO Brendan Iribe, "you'll see more and more game developers showing up" at the company over the coming months.
01.07.14 | News | Christian Nutt
Ask Gamasutra: What can the game industry expect in 2014?
For 2014's first Ask Gamasutra, our staff tackles the question: What are your game industry predictions for 2014?
01.05.14 | News | Staff | 11 Number of Comments 
This Week in Video Game Criticism: The 'gamer' problem
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the harassment of Zoe Quinn and whether the term 'gamer' is worth saving.
12.19.13 | News | Kris Ligman | 1 Number of Comments 
The 5 trends that defined the game industry in 2013
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
12.12.13 | News | Kris Graft | 6 Number of Comments 
John Carmack officially leaves id Software
For decades, John Carmack and id Software have gone hand in hand. Today, the studio confirmed that the game industry luminary is leaving id completely.
11.21.13 | News | Kris Graft | 21 Number of Comments 
Best practices for VR, from seven devs working with the Oculus Rift
With the Oculus Rift serving as the forerunner in a new wave of interest in virtual reality technologies for games, Gamasutra sought out seven developers who had managed to get their hands on a development kit -- and ask how their projects are coming along.
10.28.13 | Feature | Kris Ligman | 2 Number of Comments 
Valve's Linux push: What do game developers think?
Valve says Linux is the future of PC games and this week, the PC game behemoth backed up that rhetoric. We spoke with game developers about what the Linux push means for PC game development.
09.25.13 | News | Mike Rose | 60 Number of Comments 
A Conversation with Oculus VR Founder Palmer Luckey
Following from his GDC Europe talk, Palmer Luckey explains what it takes to make a game look and feel right in VR -- and explains that he has some tricks up his sleeve to make sure his headset beats any potential competition.
09.02.13 | Feature | Christian Nutt | 9 Number of Comments 
A conversation with Oculus VR founder Palmer Luckey
Oculus VR founder Palmer Luckey talks tech, what virtual reality games need, the hiring of id Software's John Carmack, and staying ahead of the inevitable VR competition.
09.02.13 | News | Christian Nutt
Monsters from the Id: The Making of Doom
From the very first (January 1994) issue of Game Developer magazine, this feature on Id Software paints a unique portrait of a legendary developer whose games would launch a genre.
08.22.13 | Feature | Alexander Antoniades | 8 Number of Comments 
In the hardware messaging war, Ouya's playing the wrong notes
Gamasutra's Leigh Alexander says the current hardware disruption makes messaging essential -- so why is Ouya denting its value proposition for developers?
08.21.13 | News | Leigh Alexander | 52 Number of Comments 
The biggest challenges for VR game developers, straight from Oculus
What are the biggest problems facing virtual reality developers? Oculus co-founders Palmer Luckey and Nate Mitchell took the stage at GDC Europe to outline some of the biggest stumbling blocks.
08.19.13 | News | Christian Nutt | 2 Number of Comments 
Another id veteran has joined the Oculus VR team
Following John Carmack's move into full-time work at Oculus VR, another id Software executive -- Matt Hooper -- has also joined the team behind the virtual reality headset.
08.08.13 | News | Mike Rose
John Carmack joins Oculus VR team as CTO
John Carmack, the video game industry veteran who is best known for co-founding id Software, has officially joined the Oculus Rift team as its new chief technology officer.
08.06.13 | News | Mike Rose | 18 Number of Comments 
Carmack: Xbox One and PlayStation 4 are 'essentially the same'
In his annual keynote for QuakeCon, John Carmack wrote off high-end graphics, and deemed next-generation consoles Xbox One and PlayStation 4 essentially identical pieces of hardware.
07.31.13 | News | Kris Ligman | 21 Number of Comments 
Carmack: mobile games offer 'pure play'
"I was really happy... when mobile came along with the more 'pure' games," says industry veteran John Carmack (Doom, Quake III). As the industry ages, Carmack says it's valuable to have a "broad spectrum" of play experiences.
06.23.13 | News | Kris Ligman | 12 Number of Comments 
Creating Virtual Reality Games: The Fundamentals
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
05.23.13 | Feature | Sébastien Kuntz | 16 Number of Comments 
The Old Guard: An Interview with Tim Sweeney
Sometimes we reach greatness by standing on the shoulders of giants -- and anyone who has ever made a game with the Unreal Engine knows that Tim Sweeney is just such a behemoth. In this interview he folds forth on the present and future of 3D engines for high-powered games.
03.22.13 | Feature | Brandon Sheffield | 17 Number of Comments 
Carmack: Supporting Linux isn't worth the hassle at the moment
"I don't think that a good business case can be made for officially supporting Linux for mainstream games today" - id's John Carmack admits that he doesn't think Linux has a very bright future in video games.
02.05.13 | News | Mike Rose | 24 Number of Comments 
Oculus Rift prepares to ship 10,000 dev kits
In March, Oculus will ship development kits for the most promising virtual reality headset to date to 10,000 backers of its Kickstarter campaign. We spoke to the company to find out how that's going, and what's next.
01.27.13 | News | Chris Morris | 7 Number of Comments 

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