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The Last of Us wins an armful of E3 Game Critics Awards
Naughty Dog and Sony Computer Entertainment's PlayStation 3-exclusive The Last of Us won five categories from this year's E3 Game Critics Awards, including Best of Show, Best Original Game, and Best Console Game.
06.25.12 | News | Eric Caoili | 11 Number of Comments 
id's Carmack unveils $500 VR headset prototype
id Software co-founder and lead programmer John Carmack showed off a prototype virtual reality headset at E3, and said development kits will release for it soon priced at $500 each.
06.07.12 | News | Mike Rose | 11 Number of Comments 
Nordic 2012: How id Software built Rage
Creative director Tim Willits explains how recruiting ninjas, delivering a concise message, allowing ideas to fail, and other work philosophies helped id Software built first-person shooter Rage.
05.24.12 | News | Cassandra Khaw | 15 Number of Comments 
In-depth: Functional programming in C++
In this reprinted #altdevblogaday in-depth piece, id Software co-founder and technical director John Carmack looks at the value in programming in a functional style with C++.
04.29.12 | News | John Carmack | 11 Number of Comments 
Opinion: Pushing the button more carefully
In this reprinted #altdevblogaday opinion piece, Visual Outbreak creative director Alex Norton examines how designers must strive to make sure players don't feel disconnected from a game's experience.
04.23.12 | News | Alex Norton | 1 Number of Comments 
Layoffs hit id Software
Following the October release of its post-apocalyptic shooter Rage, the Dallas-based id Software has decided to restructure its development team, and has laid off an undisclosed number of its staff.
01.09.12 | News | Tom Curtis | 20 Number of Comments 
In-Depth: Static Code Analysis
In this reprinted #altdevblogaday in-depth piece, id Software co-founder and technical director John Carmack shares his experiences with static code analysis and explains why it's irresponsible to not use it.
12.26.11 | News | John Carmack | 9 Number of Comments 
Nominations Open For 12th Annual Game Developers Choice Awards
Organizers have opened nominations for the 12th annual Game Developers Choice Awards, to be held at GDC 2012 next March, with nominations open to Gamasutra industry professional memb
12.12.11 | News | Staff
Where Are They Now? Tracking The Trajectories Of Classic Developers
Journalist Rowan Kaiser investigates what developers of classic games, from Richard Garriott to Brenda Brathwaite to Jane Jensen and John Carmack are up to, how they got there, and why some developers have disappeared from the industry entirely.
11.23.11 | Feature | Rowan Kaiser | 26 Number of Comments 
Opinion: Parallel Implementations
In this reprinted #altdevblogaday-opinion piece, id Software co-founder John Carmack explains why he implements new ideas in parallel with the old ones, instead of mutating existing code.
11.22.11 | News | John Carmack | 5 Number of Comments 
The Many Career Paths Of Classic Game Designers
Gamasutra's latest feature examines the later career arcs of classic game designers including John Carmack and Richard Garriott since they first made their mark
11.22.11 | News | Staff | 3 Number of Comments 
Unlimited Detail Engine Creator Champions Voxels, Dispels Criticism
Euclideon CEO Bruce Dell defends criticism against the fantastic claims of his voxel based Unlimited Detail tech from such notable industry figures as John Carmack and Markus "Notch" Persson.
11.22.11 | News | Frank Cifaldi | 41 Number of Comments 
Doom 3 Source Code Released To Public
Following slight rewrites from id Software's John Carmack to avoid potential patent infringement, the source code behind Doom 3 was made public on Tuesday for open source use.
11.21.11 | News | Frank Cifaldi | 5 Number of Comments 
Patent Issue Forces New Coding For Open Source Doom 3
An issue surrounding a patent for a specific shading technique has held up a promised open source release for the code behind Doom 3, as programmer John Carmack goes back to make modifications.
11.16.11 | News | Kyle Orland | 19 Number of Comments 
Game Developer's November Issue Debuts With Crimson Alliance Postmortem
The November 2011 issue of Game Developer magazine is now available, and features an in-depth postmortem on Certain Affinity's Crimson Alliance, the third annual 'Game Developer 50,' and more.
11.13.11 | News | Staff
Carmack: Doom 3 Source Code 'Packaged And Tested'
id Software's John Carmack has revealed that the source code for 2004 horror shooter Doom 3 is ready to be released, and is now waiting for final clearance, having already been "packaged and tested."
10.31.11 | News | Mike Rose | 5 Number of Comments 
Carmack: PC Not The Leading Platform For Games
id Software co-founder and lead programmer John Carmack has admitted that the company sees console gaming as a higher priority than PC gaming, since console versions "have larger audiences" than PC versions.
10.09.11 | News | Mike Rose | 27 Number of Comments 
The Creative Intent of Rage
In this extensive interview, id Software CEO Todd Hollenshead and artist Andy Chang answer questions about the creative intent of Rage by describing exactly what the team hoped to accomplish from both art and design perspectives.
10.03.11 | Feature | Brandon Sheffield | 64 Number of Comments 
To Play Or Not To Play?
Developers, including id's John Carmack, Media Molecule's Kareem Ettouney, and Frontier Developments' David Braben debate on whether developers should be obsessive gamers -- or remain outside of the influence of other titles.
09.27.11 | Feature | Tristan Donovan | 18 Number of Comments 
Feature: Do Developers Need To Be Players?
As part of Gamasutra's latest feature, notable developers Kareem Ettouney (LittleBigPlanet) and David Braben (Kinectimals) show a strong contrast in their opin
09.26.11 | News | Staff | 9 Number of Comments 
Opinion: Why I Still Think Ray Tracing Is The Future
In this reprinted #altdevblogaday-opinion piece, Appstem Media/IsoSurf CTO Gavan Woolery argues that ray tracing could be the future, discussing its advantages and potential breakthroughs down the line.
09.19.11 | News | Gavan Woolery | 10 Number of Comments 
SpyParty And The Indie Ethos: Chris Hecker Speaks
Outspoken indie developer Chris Hecker talks about what drives him creatively, the future he sees for the indie movement, and what he hopes to achieve -- "baby steps" in realistic human interaction -- beyond simply shipping SpyParty.
09.09.11 | Feature | Christian Nutt | 7 Number of Comments 
Updated Doom, Wolfenstein iOS Source Code Includes Retina Display, Optimizations
Following an update for both Doom Classic and Wolfenstein 3D Classic that add features including Universal App support, id Software's John Carmack has made available the source code for both updates.
09.07.11 | News | Frank Cifaldi
id's John Carmack Chooses Framerate Over Graphical Fidelity
Despite a history of leading the industry in graphic fidelity, id's upcoming Rage intentionally tones things down in favor of running at a constant 60 frames per second. id's John Carmack tells us why.
08.21.11 | News | Frank Cifaldi | 25 Number of Comments 
Carmack on Rage
The legendary programmer speaks to Gamasutra about finishing up work on id's latest game, what's going on with Doom 4, his mistaken predictions for the technology landscape, and the advantages of coding for iPad and consoles over PC.
08.19.11 | Feature | Kris Graft | 21 Number of Comments 

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