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id's Carmack Talks Quake III iPhone Experiments
id Software legend John Carmack talks to Gamasutra about his experimental work on iPhone, revealing that Quake III
is being tested on Apple's handheld -- and might include Quake Live
's level upgrades if launched as a product.
| Staff, Chris Remo
Carmack: Quake Live Gives PC A Chance To Shine
The key to Id Software's Quake Live
, officially launching today, is its web-based experience -- and an opportunity to "do something that the PC was going to be better at than the consoles," John Carmack tells Gamasutra.
| Chris Remo, Leigh Alexander
Interview: On Renegade Kid's DS Moon Shot
Austin-based Renegade Kid has created an unusual niche: developing system-pushing 3D FPS games for the Nintendo DS -- co-owners Jools Watsham and Gregg Hargrove tell Gamasutra about their methodology, sci-fi adventure Moon
, and stretching the DS te
| Chris Remo
The Game Developer Archives: 'Monsters From the Id: The Making of Doom'
Starting a new column reprinting classic Game Developer
magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom
, talking to John Carmack and revealing technical specifics of the seminal game's
| Alexander Antoniades
iLang Syne: A Guide To iPhone Game Development In 2009
Veteran developer Alessi looks at the state of the iPhone/iPod Touch game market in 2009, mapping out the pitfalls, engine choices and opportunities of making games for Apple's hit device.
| Jeremy Alessi
2008 In Review: July-Sept: Major Deals, Xbox Steals, EA Yields
As 2009 starts out, Gamasutra has been reflecting on the last year in games -- continuing with a retrospective of a packed July-September that saw a successful merger (and one major failed one), some significant publishing deals, and the high-profile disb
| Leigh Alexander
Engines of Creation: An Overview of Game Engines
So you need a game engine? Gamasutra surveys the state of the market in this comprehensive overview of solutions, priced from hundreds to hundreds of thousands of dollars.
| jon jordan
Id Software's Willits: Rage Mods May Not Be Possible
Talking at AGDC, Rage
creative director Tim Willits says that it might turn out to be very difficult, if not impossible, to mod the title -- even on the PC platform -- but that the issue's still under consideration at id Software, which continues t
| Christian Nutt
Quelling The Rage: Carmack and Willits Speak Out
What's the story behind new id IP RAGE
? In this in-depth Gamasutra interview, John Carmack and Tim Willits discuss the state of the Doom/Quake
developer, signing the game with EA, and why they're trying to "do something different."
| Chris Remo
QuakeCon: Carmack Talks Blu-ray Advantage Over Xbox
Could the Xbox 360 version of id Software's Rage
look worse on the Xbox 360 than on the PlayStation 3? Speaking at the ongoing QuakeCon event in Dallas, Texas, id Software co-founder John Carmack explained why he thinks it might.
| David Jenkins
E3: The Full Gamasutra Report
As the dust settles behind E3, Gamasutra presents a full breakdown of the eventful week, including all the interviews, all the press conferences (and our analysis thereof) - all the highlights and lowlights from Microsoft to Nintendo to Sony and beyond.
E3: EA's Press Conference - From Wright To Fanning
Gamasutra was at the E3 press conference from publishing giant Electronic Arts - with a promised "almost no PowerPoint, no statistics [and] no reference to market share" from CEO John Riccitiello. How well did they do? SimAnimals
, Shawn Fanning, Wi
| Chris Remo
E3: Carmack On Overcoming 'Outdated Prejudices' To Have EA Sign RAGE
Talking to Gamasutra at E3, id's John Carmack has been explaining why he "carried around some outdated prejudices about [Electronic Arts], the big evil empire of gaming", and how signing RAGE
with EA Partners is symptomatic of the publishing giant'
| Chris Remo, Staff
E3 2008, Day 1: Everything You Need To Know
Fed up with the 20-post summaries of single E3 press conferences? Never fear, since Gamasutra is your guide to the first day of E3, with a full round-up of the major announcements, press events, and kerfuffle in one handy, bite-sized post.
id Software, EA Partner For RAGE Publishing Deal
Electronic Arts has announced an unexpected agreement with Texas-based Doom
creators id Software, to publish id Tech 5 engine title RAGE
via its EA Partners distribution label.
Interview: Richard Garriott Is From Mars
You may think you know Ultima
and Tabula Rasa
creator Richard Garriott, but do you really understand Lord British? Gamasutra goes off-topic to chat to Garriott about games as art, his influences, and much more.
| N. Evan Van Zelfden
Blizzard CEO Morhaime Named 11th AIAS Hall Of Fame Inductee
The Academy of Interactive Arts & Sciences has announced that as part of its forthcoming DICE Summit, Blizzard co-founder and CEO Mike Morhaime will be inducted into its Hall of Fame, joining previous inductees like Shigeru Miyamoto and Will Wright.
| Brandon Boyer
Q&A: Carmack, Kang Talk Id Mobile, Nintendo Love
Games On Deck sat down with Id Mobile's Anna Kang and Id's legendary John Carmack to talk about the Doom creator's new mobile endeavor, a planned Wolfenstein
mobile/DS title, possibilities for a Wii version of Orcs & Elves
, why Carmack has warmed to Nintendo platforms, and more.
| Leigh Alexander
Thanksgiving Features/Interviews: What You Missed
1 2 3 4 5 6 7 8 9 10
Were you out for the Thanksgiving holiday at the tail end of last week? Gamasutra continued to post some fascinating features, including a look at 'feel in games', an interview with Id's Carmack and Kang, and a look at next-gen audio - top stories within.