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How id built Wolfenstein 3D using Commander Keen tech
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D
" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen
| Fabien Sanglard
5 trends that defined the game industry in 2017
2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds
. Here are the trends that defined a year of fighting over a chicken dinner.
| Kris Graft
Video: How saying 'no' can help you make a better game
At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no.
Does Wolfenstein II's brutal opening have design value?
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The opening hour of Wolfenstein II
contains graphic imagery and intense themes. We examine how these depictions add to the game, and what goal they serve beyond exploitative catharsis.
| Bryant Francis