Your search returned 1297 results.
Order by:
date|
relevance
Riccitiello Talks Turning EA Around, Old Republic's Prospects
EA CEO John Riccitiello talks getting Electronic Arts on track, saying
Star Wars: The Old Republic is "going right at"
WoW's marketshare and discussing why the company "dropped the ball" in the console transition.
02.14.11 |
News |
Kyle Orland |
29
 
Apple Offers Timed Subscription Plans For iOS App Content
With in-app purchases becoming an increasingly important revenue stream, Apple announced today the wide availability of timed subscriptions for in-app content, allowing game makers a new way to distribute their downloadable content.
02.14.11 |
News |
Kyle Orland |
4
 
DICE 2011: How 5th Cell Generates Million-Selling Original IP
With millions in sales for original series
Drawn to Life and
Scribblenauts, 5th Cell Co-Founders Jeremiah Slaczka and Joseph Tringali discuss the process they use to create games at a D.I.C.E. Summit 2011 talk.
02.10.11 |
News |
Kyle Orland |
4
 
DICE 2011: Kung Fu Panda’s John Stevenson On Love Driving Work
In one of the few D.I.C.E. Summit talks not explicitly focused on game development, Kung Fu Panda co-creator John Stevenson shared film industry lessons that he hoped would inspire the audience to do their best work.
02.09.11 |
News |
Kyle Orland |
3
 
DICE 2011: Mark Cerny On The Death Of The $50 Million Game
With the console industry contracting, Mark Cerny used a D.I.C.E. Summit talk to address how the industry is going to have to learn how to reduce project budgets from current historic highs.
02.09.11 |
News |
Kyle Orland |
10
 
DICE 2011: AIAS Hall of Famers Talk Industry Change
Tonight's DICE Summit keynote comprised a panel featuring five winners of the AIAS' Hall of Fame award, each of whom had some different perspectives on the rapid changes affecting the industry.
02.08.11 |
News |
Kyle Orland |
1
 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 [
Next 30 > > ]