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October 29, 2020
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Call for data: (Steam) game revenue over time?
So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.)
10.26.20 | News | Gamasutra Staff |  
PlayStation's new (web) store, genre viability & more
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
10.22.20 | News | Gamasutra Staff |  
We need to talk about Steam & China
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
10.21.20 | News | Gamasutra Staff |  
Devolver brings in head of licensing to put Fall Guys 'on the licensing map'
Devolver Digital has named former Dunlop Sports licensing manager Fee Heyer as its new head of licensing.
10.20.20 | News | Chris Kerr |  
Data Deep Dive: Meteorfall: Krumit's Tale on Steam
Want lots of real-world Steam data on Meteorfall: Krumit??s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!
10.20.20 | News | Gamasutra Community |  
Q&A: Designing for seasons in bumbling platform royale Fall Guys
"With Fall Guys, one thing that??s fun is that we actually want inconsistent difficulty between stages -- we want players to have that 'oh shit' moment when Slime Climb turns up."
10.19.20 | News | Chris Kerr |  
French charity steam Z Event raises $6.7 million for Amnesty International
French charity stream Z Event has raised over ?5.7 million for Amnesty International, breaking its previous record of roughly ?3.5 million.
10.19.20 | News | Chris Kerr |  
How the Nemesis system got an indie makeover in Star Renegades
The Star Renegades developers discuss why they borrowed the Middle-earth series' Nemesis system for roguelike JRPG.
10.18.20 | News | Bryant Francis |  
Sega takes flak for releasing Golden Axe prototype made 'under crunch conditions'
Sega has been called out for releasing a canceled Golden Axe prototype that was created under crunch conditions.
10.14.20 | News | Chris Kerr |  
10mg: invading Steam with microgames to make a point
As games flood onto Steam, some devs are trying to make their games even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames which each take 10 minutes to complete.
10.13.20 | News | Gamasutra Staff |  
The weirdest Steam refund messages (& lessons for game devs!)
Many Steam refund comments are legitimate, and definitely worth reading to give you an idea of sentiments around the game or technical issues. But others.. oi. Here's a survey of them!
10.12.20 | News | Simon Carless |  
Blog: Steam Game Festival kicks into high gear
OK, so with the Steam Game Festival - Autumn Edition now running (until October 13th), I thought it was worth peeking into changes for this edition and how it??s being received on ??the Internet?? so far. Plus more news!
10.11.20 | News | Simon Carless |  
Get a job: Strange Loop Games is hiring a (remote!) Programmer
Strange Loop is looking to hire experienced Unity programmers at various levels to help build the online multiplayer game Eco.
10.11.20 | News | Staff |  
UK regulator bans misleading Homescapes, Gardenscapes pin puzzle ads
The UK ad authority has put the kibosh on a certain format of ads used by Playrix, arguing that the ads for each wildly misrepresent the gameplay of each title.
10.11.20 | News | Alissa McAloon | 1 Number of Comments 
The player-focused design and development of battle royale breakout Spellbreak
Proletariat CEO Seth Sivak discusses the decisions that are helping Spellbreak thrive in a competitive market.
10.06.20 | News | Bryant Francis |  
Chat Filtering exits Steam Labs testing, is now a bonafide Steam feature
After a brief stint in the experimental Steam Labs program, the Steam team at Valve has launched the Chat Filtering feature in full and brought the customizable filters it provides to the masses.
10.06.20 | News | Alissa McAloon | 1 Number of Comments 
Blog: Notes from the Q&A sessions with Steam
I recently attended the Steam Q&A hosted by GamePlay Space, and I took a bunch of notes for myself. A few friends asked about the event, so I figured I'd just upload my notes somewhere I can share.
10.05.20 | News | Gamasutra Community |  
Blog: Switch & Steam discount strategies? Here's some good ones
Let's look at some interesting discount and sale strategies for console and PC games - including Switch eShop discounts and Steam sales.
10.01.20 | News | Simon Carless |  
Apex Legends brings cross-play to PS4, Xbox One, and PC next week
Cross-play presents its own complications and challenges for each game, and Apex Legends is no exception.
09.30.20 | News | Alissa McAloon |  
Steam's next digital game festival takes aim at a single genre: digital tabletop games
Valve has announced its latest digital event: a week-long celebration of digital tabletop games and the developers that make them.
09.29.20 | News | Alissa McAloon |  
Lessons from a year of running Remnant: From the Ashes
One year after the launch of Remnant: From the Ashes, creative director David Adams discusses what Gunfire Games has learned getting into the world of live games.
09.29.20 | News | Bryant Francis |  
Starting in November, Xbox Game Pass Ultimate will include EA Play
A partnership with Xbox and Electronic Arts sees EA's subscription-based library rolled into Xbox's existing Xbox Game Pass Ultimate membership.
09.28.20 | News | Alissa McAloon |  
Former Techland staffers reunite to form data-driven publisher Untold Tales
A group of former Techland staffers have reunited to establish Untold Tales, a new data-driven publisher focused on single player games with engaging narratives.
09.28.20 | News | Chris Kerr |  
Blog: Amazon's Luna, what's on the Steam front page, and more on discoverability
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
09.27.20 | News | Simon Carless |  
How to get nearly 250k Steam wishlists, The Riftbreaker way
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Riftbreaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
09.24.20 | News | Simon Carless |  

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