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June 25, 2019
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Blog: The free-to-play story of Pish Posh Push
Back in 2017 I launched my first freemium game on Google Play. The next 18 months included rapid increases and sudden drops in revenue, and even saw the game pulled from the store. Here's my story.
03.25.19 | News | Gamasutra Community |  
The rising need for game economy designers in freemium mobile games
Pietro Guardascione of Candy Crush maker King argues that there will be a sharp increase in demand for "analytical game designers" who work closely with lead designers on key game systems.
10.29.18 | News | Pietro Guardascione, Senior Director of Envelope Design, King |  
How EVE Online has evolved in the era of F2P
We chat with some recently-promoted leads of EVE Online to learn how the long-running space spreadsheet MMORPG is faring as it transitions to F2P -- and experiments with new "Abyssal Deadspace" zones.
10.01.18 | News | Nate Ralph | 6 Number of Comments 
Nintendo's big mobile earner Fire Emblem Heroes had a bumper summer
Nintendo's lucrative mobile title Fire Emblem Heroes is showing no signs of slowing despite having being out in the wild for 18 months.
09.04.18 | News | Chris Kerr | 1 Number of Comments 
Miyamoto: Game devs must avoid becoming reliant on free-to-play
"We're lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits."
08.22.18 | News | Chris Kerr | 3 Number of Comments 
New Unity report suggests 67% of indies plan to self-publish
Heads up, data-hungry devs: Unity??s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity.
08.02.18 | News | Alissa McAloon | 3 Number of Comments 
VR social network vTime secures $7.6M investment
The freemium app is pitched as a VR sociable network that lets users create personalized avatars and socialize with friends across a library of virtual environments.
04.11.18 | News | Chris Kerr |  
App Store devs can now make their games available for pre-order
The Cupertino giant rolled out the feature yesterday, meaning devscan now make their apps available for pre-order 90 days before they'redue to launch,
12.11.17 | News | Chris Kerr | 1 Number of Comments 
What devs are saying about the design of Animal Crossing: Pocket Camp
Game makers have been buzzing about Nintendo's new mobile Animal Crossing, and here devs around the industry analyze Pocket Camp's monetization design, controls, aesthetic, and more.
12.10.17 | News | Joel Couture | 4 Number of Comments 
Nordisk Film grabs minority stake in Heroes & Generals dev for $5M
Entertainment outfit Nordisk Film has acquired a minority stake in Heroes & Generals developer Reto Moto for $5 million.
12.05.17 | News | Chris Kerr |  
Blog: Cracking the complexity of lifetime value in freemium games
To provide a complete perspective on LTV, I?ve decided to outline what I?ve learned from my own experiences and those of experts from Rovio, Miniclip, Wooga, Space Ape Games, Pixonic and many others.
11.27.17 | News | Gamasutra Community |  
PC free-to-play revenue has doubled since 2012
"Add-on content sales are increasingly out-earning the traditional one-time purchase model, and the trend shows no signs of slowing."
11.23.17 | News | Chris Kerr | 2 Number of Comments 
Nintendo revisiting freemium model in Animal Crossing: Pocket Camp
The title looks similar to other entries in the series, but has players managing and frolicking around acampsite instead of renovating an entire village.
10.24.17 | News | Chris Kerr | 1 Number of Comments 
Blog: A comprehensive monetization analysis for game devs
One of the first steps in the creation of freemium business models was a complete analysis of the strengths and weaknesses of all existing business models worldwide. Here's one of my very own.
07.18.17 | News | Gamasutra Community |  
How Super Mario Run's lackluster sales are changing Nintendo's mobile strategy
While the company is slowly becoming more open to different payment models, Nintendo hasn't fully written off the one-time-fee method favored by the inaugural mobile Mario title.
07.04.17 | News | Alissa McAloon | 2 Number of Comments 
Sponsored: Push notification strategies of the top 100 mobile games
In Iterable's 2017 User Engagement Top 100 Report, we analyzed the push messaging strategies adopted by the top 100 freemium iOS games in the U.S.
06.11.17 | News | Alyssa Jarrett |  
Steam games in China: Making the most of a lucrative opportunity
China is an enormous and potentially lucrative market on Steam. Here are some tips and insights that can help you to access this untapped audience.
04.19.17 | News | Chris Priestman | 4 Number of Comments 
Tencent and Psyonix launching free-to-play version of Rocket League in China
Psyonix has partnered up with internet giant Tencent to bring a free-to-play version of Rocket League to China.
04.19.17 | News | Chris Kerr |  
Super Mario Run revenue fell short of expectations, says Nintendo
The free-to-try mobile game Super Mario Run didn?t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ?gacha? games.
03.23.17 | News | Alissa McAloon | 7 Number of Comments 
Here are the top grossing Steam games of 2016
Steam has given us a look at the spending habits of its user base by reeling off the top 100 best selling titles of 2016, as measured by gross revenue.
01.02.17 | News | Chris Kerr | 1 Number of Comments 
Gamasutra's Best of 2016: Chris Kerr's top 10 games
2016 has been a divisive year, but now it's time to reflect on some moments of positivity. With that in mind, UK news writer Chris Kerr reveals which 10 games stood out for him over the past year.
12.19.16 | News | Chris Kerr |  
CCP: Outlawing in-game gambling protects the EVE Online experience
The company updated its EULA to include a zero tolerance for gambling operations that use EVE Online asstes as it prepares to switch the game to a freemium business model.
11.07.16 | News | Alissa McAloon | 3 Number of Comments 
Kim Kardashian: Hollywood dev buys fashion game specialist for $45.5M
San Francisco-based mobile developer-publisher Glu Mobile has acquired a controlling stake in fashion game specialist, Crowdstar, for $45.5 million.
11.03.16 | News | Chris Kerr |  
Turtle Rock Studios bids reluctant farewell to Evolve
Evolve developer Turtle Rock Studios will be waving goodbye to the multiplayer shooter after its recent free-to-play switch failed to pay off.
10.25.16 | News | Chris Kerr |  
Analyst: Game sales could reach $98 billion by 2020
A report from DFC Intelligence forecasts continued growth in video game sales, led by digital game sales and high-end hardware demand in both the PC and console markets.
10.18.16 | News | Alissa McAloon |  

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