Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 24, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Your search returned 1647 results.
Order by: date|relevance
Combining bombastic heists with a fully destructible voxel world in Teardown
"The destruction came first, and the setting was more or less retrofitted to suit the technology. It was important to me that destruction would be used for actual gameplay and not just as an effect."
07.20.21 | News | Joel Couture
Day three of GDC 2021 is about to start!
The third day of the all-digital Game Developers Conference will feature can’t-miss DevNotes, talks, and of course the IGF and Game Developers Choice Awards.
07.20.21 | News | Staff
Hades wins Game of the Year at 21st Annual Game Developers Choice Awards
Hades also honored with the Best Audio and Best Design Awards, Ghost of Tsushima wins Best Visual Art and Audience Awards.
07.20.21 | News | Staff
Umurangi Generation leads the way at the 23rd annual Independent Games Festival Awards
Umurangi Generation also honored with the Excellence in Narrative Award, other winners include Vessels, Genesis Noir, Arrog, Teardown, and Blaseball.
07.20.21 | News | Staff
How ecological adventure In Other Waters's planet-wide mystery gives players hope
"My aim was to make In Other Waters a game which brings the player through the despair of discovering the history of climate change and human ecological destruction towards a position of hope."
07.19.21 | News | Joel Couture
GDC 2021 begins today with over 550 can't-miss virtual talks
GDC 2022 returns to San Francisco as an in-person event March 21 - 25, 2022 with the call for papers opening August 3rd.
07.18.21 | News | Staff
Sparking joy through tile placement in idyllic village builder Dorfromantik
"One of our core philosophies when making games is that the interaction the player does the most has to feel as satisfying as possible."
07.18.21 | News | Joel Couture | 1 Number of Comments 
Using photography to document the end of the world in Umurangi Generation
"...what is going on is obvious to anyone walking through it, but you see things like political discourse and marketing try to talk around the problem and make the populace feel comfortable..."
07.15.21 | News | Joel Couture
Allegorizing the Millennial adolescent experience in Nightmare Temptation Academy
"I wanted my game to feel like a safe space for expressing your transgressive/shadow side with the kind of freedom I used to feel when exploring the early web."
07.14.21 | News | Joel Couture | 1 Number of Comments 
Forging connections through concertos in poetic platformer Symphonia
"We wanted a kind of connection between the player and their surroundings, and this connection reaches its peak during the concertos where the character and the scenery come into harmony."
07.13.21 | News | Joel Couture
How a happy accident inspired narrative adventure Lost Words: Beyond the Page
"I accidentally ended up with a sentence stuck in the middle of the screen and the character just standing on it. When I saw that, it seemed really striking and unlike anything I'd seen before..."
07.12.21 | News | Joel Couture
How board games helped inspire tile-hopping puzzler Carto
"The final art style is like a delicate paper world. Every visual element is there to help the player feel pleasant and comfortable, which is what we aimed for in the beginning."
07.11.21 | News | Joel Couture
Creating a visual language that makes sense of the madness in Call of the Sea
"...we conceived the visual style as a key element to translate the emotions and feelings Norah is having on the Island. It reflects her admiration, fascination, and the discovery she is going through."
07.08.21 | News | Joel Couture
The relaxing, open-world puzzle design of A Monster's Expedition
"The way that the music is calming, and even quiets down as you pause to think about a tricky puzzle, really lends itself to a sort of “puzzle-solving meditation” style of play..."
07.07.21 | News | Joel Couture
Using mundane objects to evoke heartfelt memories in Some Old Stuff
"When you find an object you have not seen for a long time, you start to figure out why you had that object. That moment felt very human to me."
07.06.21 | News | Joel Couture
Exploring the subliminal spaces between strobing lights in Gaël Bourhis' Kristallijn
The developer of Kristallijn share what interested them in exploring the space between the blinks of a strobe light, and what questions the game aims to ask as players see what lies in the moments of darkness.
07.05.21 | News | Joel Couture
Using audio to emphasise the positive power of 'NO!' in Studio Fizbin's Say No! More
"When we spoke to the people who played the prototype, we didn’t talk about our game, but more about our personal relationship with the word 'No' and how hard it is for us to say it."
07.01.21 | News | Joel Couture
Finding hope in the maniacal absurdity of The Game Band's Blaseball
"Blaseball emulates the brokenness of systems that we see around us; the absurdity lets us step back from it, laugh, and maybe learn a little bit."
06.30.21 | News | Joel Couture
Tom Fulp and Laralyn McWilliams to be honored at 2021 Game Developers Choice Awards
Newgrounds creator Tom Fulp will receive the Pioneer Award, and industry luminary Laralyn McWilliams will receive the Lifetime Achievement Award at the 2021 Game Developers Choice Awards on July 21st.
06.30.21 | News | Staff | 1 Number of Comments 
Playing with expectation to create tension in Local Space Survey Corps, LLC's Vessels
Vessels is a game of ever-shifting identities and pretending to be who you need to be to stay alive, doing anything you can to get out of being dumped into space.
06.29.21 | News | Joel Couture
Creating Blind Drive, an audio sensory driving game experienced through sound
"Another major draw for us was the ability of sound to create a deep sense of immersion quite different from what is possible with graphics," say the developers of Blind Drive.
06.28.21 | News | Joel Couture | 1 Number of Comments 
Creating conversations from card game mechanics in Signs of the Sojourner
"Our hope is that while playing, folks will consider who they want to build relationships with, and how, and why, rather than the equivalent of blasting through every branch in a dialogue tree."
06.27.21 | News | Joel Couture
Inside the thoughtful design of Thunder Lotus' Spiritfarer
"...we, as a team, engaged in deep introspection, thinking about the people around us who had an impact in our lives and who had passed away." said the Creative Director of Spiritfarer.
06.24.21 | News | Joel Couture
Bending genres and breaking rules in There Is No Game: Wrong Dimension
"What can you do if you don't control the characters? It's like looking at a painting and instead of giving us brushes, we are asked to play with the frame." says the developer of There Is No Game: Wrong Dimension.
06.23.21 | News | Joel Couture
Meet your host of the 2021 IGF Awards: Victoria Tran!
Innersloth Games’ Victoria Tran will be your host for the 2021 IGF Awards.
06.22.21 | News | Staff

  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30 [ Next 30 > > ]